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Old 09-22-2009, 02:02 AM   #37
Delerak
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Join Date: Apr 2003
Name: Dan
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Re: What are the differences between a MUD and a MUSH?

The system doesn't exist just for you. It has a much more far-reaching purpose. It doesn't matter that you have the discipline, understanding, and skill to not metagame. What matters is that there are players who will abuse the system. Perhaps not at BoD because honestly you don't have a substantial player base so your claims of there being a 100% clean base of players is surely possible at a mud that averages only a few players anyways. When the numbers climb into the double digits, and high 60s-70s, and even the hundreds, your percentage of great players falls drastically and you have to deal with players that are not on the same level of understanding as yourself.

In this instance, the code is what helps prevent abuse by these players, but at the same time, the code is a great balancer. It is a prop with which you utilize. You earlier made mention of people who act on a barren stage or who use a green screen. Ironically you've only further proven my point. People don't act on stage with no props on purpose. I go to Improv where we still use whatever we can get our hands on. I assure you step into any theater, and the shows they do will have props, a set, and the actors will be wearing actual clothing.

Just because you don't have the tools (the balancing code of a MUD), doesn't mean you shouldn't seek them out. That's like saying you're going to act without props on purpose. Or without a set in the background to help the audience further believe that they are in that world. That's actually what the code is, a system of props and tools to help further your belief in the world around you.

Turning your nose up at MUD code and saying MUSHers have better storytelling is also pretty arrogant. The storyteller dictates the story and the code you have further reinforces that story with realism. I don't know how else I can explain it.

Last edited by Delerak : 09-22-2009 at 02:08 AM.
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