Ah I see the point in that. Hmm..I'm trying to figure out some way where the game can run more than just a limited time each day, but still allow for battle without getting nuts.
What about...
Small battles, maybe several times each week, at scheduled times, presented initially by the "General" (who would be a GM/IMP type person running their NPC) who gives the order to return to duty? And during the rest of the time, the crew would be either on shore leave, or cleaning up and repairing the ship from the previous battle?
In other words, have the battles be scheduled events, and the rest of the time strategic planning and shore leave, which would give characters who don't have ship-member PCs the chance to do all sorts of crafting, maybe even bards or minstrels and such.
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