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Old 04-18-2008, 09:04 AM   #8
Voidrider
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Join Date: Jul 2007
Posts: 22
Voidrider is on a distinguished road
Re: Properly Utilizing Builder Creativity

I have been lucky with this since my first mud was based on a comic/graphic novel and two of three builders/imms were fans of that to begin with. Both of those, however, were virgin builders but, by the time they began any work, specific zone design rules were aleady set in place by a handful of older zones.

My background is in traditional pen&paper and e-published books, so I have a slight advantage in some ways, too. My current project is based on a 150 page game that I wrote and I can simply give a prospective imm a copy of it to read (with pics! ;D).

The immortal hiring process really is basically like hiring someone for any other job. One would not simply hand over one 's shop's keys to anyone that had not been interviewed/screened/trained/etc. and sharing one's expectations and job description is also standard.
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