Re: Longtime mudder with ADD puts on his mad scientist hat
Good Stuff, Camlorn. The devil will be in the details when it comes to the battle system. On typical combat-spam muds, I find myself fairly mindlessly typing "bash" or whatever supplemental attack makes sense, or "heal" if it looks like I'll need to soon, etc.
Basically, it'll take very little effort to make a battle system smart enough to do what I do (which is based on what I can visually skim from the ridiculous wall of battle spam) 99% of the time.
It won't be like you're simply rolling a die to see if you win. It'll be more like you've designed your own die with significantly fewer sides than your enemy's.
What'll make it a skill game rather than a dice roll is to give the player enough control to get his character to do what he wants it to inside the automated battle. But maybe it'll still turn out to be unfun. Hrmmm...
By the way, I wasn't asking for players for my pre-pre-alpha stage whim. Just soliciting commentary on features before I go to the trouble.
Last edited by groovy9 : 01-20-2012 at 03:23 PM.
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