Re: Need for a new MUD engine?
There is a tool for creating compilers called ANTLR that has some interesting features. If you're wanting to build a new programming language you can just select "sure, I want strong typing" (like C) or "no, I want dynamic typing" (like Python), and various other things before you even start defining your language. I want to do something like that for a MUD, where there are a lot of major components already built and even multiple options for certain components. For example, does the administrator want to include a magic system at all? Yes or no. Does the administrator want to use combat system A or B? Does the class system work more like this or more like that? And so on. So the administrator would just spend 15 minutes selecting the basic options for their MUD and it would be up and running with high quality systems. If they want to further customize they can modify the scripts.
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