Re: Bedlam: New Web-Based AreaBuilder
Once our coder gets finished with a boatload of schoolwork, I'll see if we can look into things.
I've seen games from Shadows of Isildur to Armageddon work at UI based building tools, and mud engines such as FutureMud plan on them. This is one of the cleanest I've seen, and I hope that other MUDs will make use of it, rather than re-inventing the wheel, so to speak.
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