No, originally, muds were almost entirely commercial. It wasn't until about half-way through their lifetime so far (90 or 91 or so) that there began to be a lot of hobbyist muds. And those commercial muds were run by people quite devoted to them.
I'm not sure what your point is exactly. Setting up a stock mud is either simple curiosity or a perceived inability or real unwillingness to do the work involved in creating your own system. I don't see what it has to do with having a life or not. I can tell you that as someone who did create his own, successful system, keeping what I've created going dominates my life. That's no different from any other entrepreneur though. *shrug*
How is that different from saying, "I run a virtual world, but there's no graphics." The most common reponse I get when I tell random people what our company makes is a blank stare. Most people have never heard of Everquest, much less text muds.
--matt
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