Re: Bedlam: New Web-Based AreaBuilder
As usual, I'm open to sharing all the code and non-proprietary graphics I've used. PM me if interested.
The PHP part may or may not be useable by other games. Bedlam's world and player tables are in a relational database, and the PHP files handle basic authentication and data transfer. A totally different bridge may be needed for another game.
I'd imagine a Diku-derivative would have to modify the UI a lot less, but some modification will no doubt be needed. Overall, adapting this to serve another game would be a significant project, but nowhere near as big as it was for me
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