Re: Flexible base code for a beginning coder
Speaking from personal experience, the Diku branch really does require a lot of stripping out in order to get anything that goes very far from the way those games typically play.
Don't get me wrong, I love my Diku>Merc>Rom based game, and I wouldn't go with a different codebase even if I were starting over, but I wouldn't exactly call it flexible.
I haven't played either of those games, so I can't reference anything specific there.
What I can say, however, is that there is a Java codebase called Coffee MUD that you may look at, and I only say that because it's the first Java based codebase I can think of.
You can download it here:
There's also here, where it seems like you can connect and play, which might not be a bad first step to see if you even enjoy the way the game plays enough to develop on it:
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