On our MUD, we have a weather module coded. It acts almost like seasonal changes, but does not refer to seasons, just the properties that exist within each season, and it only adds to descriptiveness of the rooms, it does not affect players, mobs, or any other objects. This is on an LPMUD just to let you know.
I find your idea to have something of that likeness affect monsters, and other objects very intriguing, something I may decide to edit into the weather code on our mud, thank you for your wonderful insight.
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