Re: Quest Design
It also rewards player creativity.
I'm entirely uninterested in the "take this letter to the boys beloved" quest. I am, however, very interested in the "decide who you're going to give this letter to" quest, that gives me (the player) an interesting choice, and gives my character the ability to behave differently depending on their personality (an option to actually play a role, rather than just complete objectives? Say it ain't so!)
It's even better if it doesn't tell me that the quest is "decide who you're going to give this letter to" - if I think it's "deliver it to the girl" but try something different, that's very rewarding to see a sensible response to my choices. That gives a wonderful sense of freedom.
Also, you've now given me a new "quest activity" - and I love you for that.
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