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Old 03-24-2005, 10:27 AM   #17
Lisaera
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Join Date: Feb 2005
Posts: 34
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I must say I'm not entirely sure what they were ranting about on Burning Down the House... yes, if you want to make games with a huge budget that will sell massive amounts of copies and make vast sums of money, you have to bend to the publishers, marketers and masses a certain amount. If you want to have more freedom, you can cut out external marketers, possibly even publishers if you want lots of freedom, and work on a smaller budget and sell less copies.

I don't see a problem with either of these methods, it depends on who you are, and what your priorities when it comes to game design are. It's really not that difficult to downsize your operations and cut out parts of your development cycle (much easier than it is to build them up) if you want more freedom.

I also found both Brenda Laurel's parts in the rant and Matt's comments on Brenda Laurel's parts in the rant in his response truly hilarious, and it really cheered me up after dealing with some difficult players.
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