![]() |
#1 |
Legend
|
![]() Have you found anything changed for the better as a result of roleplaying in a text-based environment? Did you gain better problem-solving skills? Could you communicate with more ease? Did it help you think on your feet?
Or has it done nothing for you? Talk about it! |
![]() |
![]() |
![]() |
#2 |
New Member
|
![]() |
![]() |
![]() |
![]() |
#3 |
Member
Join Date: Apr 2006
Posts: 42
![]() |
|
![]() |
![]() |
![]() |
#4 |
New Member
Join Date: Apr 2002
Posts: 9
![]() |
I personally enhanced my vocabulary of English a _LOT_ as English is not my native tongue and I mudded exclusively in English speaking muds. Additionally, as mentioned before, typing speed increased a lot and I even learned to type blindly with a "non-standard" ten-finger typing system.
Social life suffered more than got enhanced, due mainly to my excessive mudding sessions which often included, during my time at the university, 30+ hours straight mudding. |
![]() |
![]() |
![]() |
#5 |
Member
Join Date: Apr 2007
Posts: 50
![]() |
Well. Three things for me really.
1. The obvious- increased typing speed (accompanied by decreased accuracy and actually a decline in the active vocabulary; people in mudland prefer short simple words ![]() 2. Increased understanding of other cultures. Being able to simultaneously talk to people physically located in europe, america and australia (while sitting in Asia) is something that can only happen in muds. Understanding how the world thinks and feels about something and understanding what makes people tick is a really interesting pastime and its fascinating to make friends across continents , languages and cultures. 3. Arguably the MOST important, however, is an increase in the social skills (apart from the general sociability- that DID decline). I have headed two clans in DE and run the Mentor (assistance to new players) and RP programs of my mud and have done so for the last oh close to a decade now. If I look back at it, this has changed a few things about me, a. Leadership. How to inspire a bunch of people (unknown to each other and who are not given any meaningful rewards or payment) to cooperate make them do what you want. In my RL job I handle large teams of workers, but I started handling people on a large scale in muds. At the same time, I have become more office politics crazy. We all know that muds can be really politically charged places with some players semi=convinced that all/most of the imms in a game are nuts ![]() b. Patience. Stuff never really works the way you want to in a mud (I am talking about the political and social aspects of mudding again). You learn to compromise, adjust, adapt and not lose track of your goal. c. Thinking on your feet. someone pointed out earlier that being a RPer helped them to adlib their lines in drama. I would also point out it helped me to not panic in case something unexpected (and unpleasant) happened at work and come up with an immediate way to curtail the damage. 4. I guess I can sneak in a fourth point. I met my fiance in a mud. I suppose that makes THAT the greatest help muds have given me ![]() |
![]() |
![]() |
![]() |
#6 |
Member
|
|
![]() |
![]() |
![]() |
#7 |
Legend
|
|
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
The future of text-based gaming? | Delerak | Tavern of the Blue Hand | 49 | 07-04-2007 06:33 PM |
future of text-based games (new thread) | Boris | Tavern of the Blue Hand | 0 | 03-19-2007 07:20 PM |
Aesthetics in a Text Based World | Raewyn | MUD Administration | 26 | 05-02-2005 07:17 PM |
Innovations in Text-Based Gaming Conference | Brody | MUD Announcements | 3 | 10-29-2002 01:42 PM |
Text editors for Rot 1.4 | shade | MUD Coding | 0 | 10-02-2002 04:33 PM |
|
|