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#1 |
New Member
Join Date: Oct 2010
Posts: 1
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Experimental MUDS
I'm not interested in a pbase, or thousands of rooms, or placing in the top 10/50/100/1000, I simply want to make a few tiny MUDs to get the hang of creating individual worlds and stories.
I would want it to be functional, so I could possibly show it to some friends, etc and let them try it out, but I'm not trying for The Next Best MUD. Any tips on how to begin? I would appreciate a suggestion for a ready to use codebase. I am willing to learn coding in order to maintain/edit the base, though. Note- I'm planning to do this all on a mac, though I am saving up for a windows computer. |
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#2 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: Experimental MUDS
I would say the circlemud would be easiest but most mud packages run on Linux. So you would do your modifications in some mac editor and run it from a linux site.
Here's the site: |
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#3 |
Senior Member
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
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Re: Experimental MUDS
It's fairly easy to compile CircleMUD and run it under OSX (freeBSD). TbaMUD's Linux makefile requires minor modifications. For coding, I use XCode's editor.
That's if you believe all this world needs is another half dozen MUD servers... |
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