06-11-2014, 07:52 PM | #1 |
Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 134
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Memory fail: a MUD with an artifact guild/class/race?
I was going through my old mudding notes tonight and found some related to a MUD that I now vaguely remember playing, where you could play as a weapon that other players would wield. Can't remember if it was set up as a guild, class or race. And for the life of me, I can't remember the name of the MUD. Does it ring any bells for anybody here?
Edit: Apparently it was a guild. That and some other things (like existence of a "wimpy" command) might suggest it was an LP MUD. Last edited by Angie : 06-11-2014 at 08:17 PM. |
06-12-2014, 04:08 AM | #2 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Memory fail: a MUD with an artifact guild/class/race?
In the original God Wars (and its derivatives), demons could shapechange into demonic swords and remain in that form for as long as they wished - you'd sometimes get stronger demons bullying weaker demons into serving them as weapons. The idea was inspired by Stormbringer (from the Elric novels) and Realm of Chaos (an RPG/wargaming publication for Warhammer), not another MUD. If any other MUD offers/offered the same feature, I'm not aware of it.
Note that 'wimpy' is a stock feature in Merc (probably in Diku as well). |
06-12-2014, 04:49 PM | #3 |
Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 134
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Re: Memory fail: a MUD with an artifact guild/class/race?
It wasn't GW demons, I actually never played any Godwars (other than GW2, obviously).
It was a guild where you were a weapon and that was all you were, so you had to find a wielder in order to gain experience. So while it was original, it was a somewhat problematic concept and I would love to see (or hear, if somebody knows it) how it has developed. This is one of the help files I had saved: |
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