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#1 |
New Member
Join Date: Jun 2006
Posts: 2
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Hello,
I'm not a total Newb, but relatively. I was using Zmud until my free trial ran out, and I don't really want to pay seeing as I donate to the Mud I play. I was curious of a good MudClient.. I also had used Mushclient, its ok.. But not as good as Zmud. I was wanting one with speedwalks, aliases, triggers, etc.. Small footprint, and one that doesn't take up too much memory. Any info would be great. Thank you! |
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#2 |
Legend
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![]() I'm a big fan of SimpleMU:
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#3 |
New Member
Join Date: May 2004
Posts: 13
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Absolutely love MUSHclient -
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#4 |
Senior Member
Join Date: Jun 2004
Posts: 315
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You should give a try. It has no GUI, which only gets in the way anyway, and the command interface is easy to use and quite popular. Zmud's scripting language is derived from it so that might make it easier to switch.
And of course it's the best mud client, which was what you were asking for. |
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#5 |
Senior Member
Join Date: Oct 2002
Posts: 310
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#6 |
Senior Member
Join Date: Jun 2004
Posts: 315
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No ActiveX, Tintin however has beta auto mapping support as of version 1.94 with the #redit command. It's entirely command based though and requires mud specific scripts for it to work smoothly.
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#7 |
Senior Member
Join Date: Oct 2002
Posts: 310
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Well, I mentioned it in relation to a mapper, because that is the most common issue. Mushclient does has a sort of speedwalk recorder, since primitive ability to handle failed moves, etc. Just no actual map. The solution I am trying to get implimented is for a wide range of things. For example, there is an ActiveX control for commanding Winamp that I tried. Because there is no event sink (script systems generally don't provide them, unless running in their own Exe shell), I have to make a call to winamp.SongName every few seconds, to see if it changed or not, so I can update Mushclient's information bar with the song name. If it was in a real language, I could simply sync the SongChange event to a script function, so my script would know "immediately" that it changed.
Basically, right now I could create a window, assign the Mushclient window as its parent, create some buttons and some text boxes, like to look up stuff in a database of items/mobs/etc, connect the database, then everything falls appart, because there is no way to react to the buttons. You click them and they don't do anything, because there is no inbuilt support for saying, "Connect the event 'Button1_Click' to the function 'OnClick_Next'." It simply won't do anything without that. You get a pretty window that looks really neat, but it does absolutely nothing at all you can use it for. But this is getting off track from the original post. lol |
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#8 |
New Member
Join Date: Jun 2006
Posts: 2
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Thanks everyone for the help!
My main concern was the speedwalking.. I liked that about zmud.. you could save and it made it a lot easier. Triggers, aliases.. I am still confused about.. Any more help would be greatly appreciated. btw I tried Mushclient.. Not bad, getting into it! Thanks again! |
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#9 |
Senior Member
Join Date: Oct 2002
Posts: 310
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