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New Member
Join Date: Feb 2005
Posts: 13
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Chaos Ascending is a medieval fantasy based mud that was started
in June of 2004. The world, known as Brek'Tyr is a home to a vastly diverse set of races. The world itself, is made up of more than 6600 custom written rooms, each of which you can explore with your character. The world has two large kingdoms and a total of seven major cities that you can choose to be a part of. It is encouraged for players to roleplay their character, even allowing them to accept jobs in the governments. These jobs range from being the Leader, to Judge, Guard, Spy, Ambassador, or anything that you are able to roleplay your character into. While Chaos Ascending does not have classes, per se, it does have a specialization system. You may choose to specialize in anything from a Bard, Thief, or Warrior, up to a Necromancer, Invoker, or Templar. The choice is yours so far as how your character will develop. However, if you are exceptionally skilled, you may choose to specialize in more than one field. While this path is not recommended for the faint of heart, the rewards vastly justify the means. Roleplay is a very important part of the game, and it is something that we encourage and reward frequently. Excellent RP gains you more than merely the respect of your fellow players. Perhaps the most important aspect of the roleplay is that the more you participate the more races and specializations you can unlock to play. Just recently, we have added a new specialization for everyone to choose to play on creation called Scholars. These are the ties between the realm of the norm, and the realm of magic. This is important because magic is both rare and considered "evil" due to societies lack of knowledge on the subject. One of the most popular aspects of the game is the automatic roleplay award system that we have put into place. This gives the roleplayers an option from going out and hunting to advance their characters, though that is very much still an option. The combat and PK system has been highly modified from the standard system, allowing your skills and statistics to weigh much more heavily on how well you do against other creatures and players, and has been rewritten to decrease the amount of spam you receive compared to other fight systems. Open north another point, we have just completed and put into place a brand new training academy to teach newcomers how the mud itself works, and to allow one an easier time with character development, as well as a brand new accounts system to ease the headache of keeping up with multiple characters. Our website is still under construction, but should hopefully be completed soon. If you have any questions, please feel free to log onto the game and ask, or you may email an Immortal for more information. We hope to see you there! chaos-ascending.com port 9000 |
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Thread | Thread Starter | Forum | Replies | Last Post |
Projected Alpha Testing | Baram | Tavern of the Blue Hand | 0 | 04-25-2006 04:30 PM |
testing | jediwannabe | Bugs and Suggestions | 0 | 01-12-2004 02:01 AM |
Intermud-3 Router Testing | Samson | MUD Coding | 2 | 09-28-2003 12:40 PM |
More Testing.. please ignore. | imported_Synozeer | Bugs and Suggestions | 0 | 12-30-2002 01:06 AM |
Testing Apache 2.0 and PHP 4.2 | Seth | MUD and RPG Webmasters | 10 | 05-09-2002 12:46 PM |
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