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#1 |
New Member
Join Date: May 2003
Posts: 14
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I've been scouting around lately, after coming back from a looooooong break from MU*s. So far, I've been trying to find any MU* that has a specific set-up for healers. And I don't just mean a group of spells... I mean specific healing talents, magical or otherwise, a guild (RP-enforced is fine, and preferred) and a place in IC society (nonspecific; just integrated).
Thanks! |
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#2 |
New Member
Join Date: Jul 2002
Posts: 27
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#3 |
New Member
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I'm a player in , a roleplay-intensive Tolkien MUD.
There's a fairly extensive healing system tied in with the injuries system, involving multiple types of wounds (cuts, punctures, bruises, contusions, etc.) on any number of body parts (head, neck, torso, legs, arms, hands, joints, etc.). Bleeding to death is a very real possibility, and requires binding. Skilled healers can treat wounds to prevent infection and speed recovery. I'm pretty sure there's a way to treat wounds through magic too, as it is mentioned in the helpfiles, but I haven't been playing long enough to see it myself yet. Healers are quite valued in IC society, as a lot of the gameplay centers around conflict between the humans and orcs (you can choose to play on either side). Also, there are apprenticeships available in the Fellowships, the IC equivalent of guilds. Character creation is through an application process, but it is well worth the effort if high-quality roleplay is something you're looking for. middle-earth.us port 4500 |
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#4 |
Member
Join Date: Aug 2002
Posts: 153
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![]() DM has a guild specifically for healers, although you don't have to belong to this guild to learn healing spells. (Some are just REALLY hard to get if you don't belong to the guild.) Healers have no special skills that are unlearnable by others, so I'm not sure if this is what you want. However, they most definitely have a place in society. Sometimes they're loved, sometimes they're feared or hated, and every so often they're controversial. The guild is entirely player-run, excepting requesting additions to the HQ to be coded.
If interested, check out dartmud.com 2525 |
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#5 |
Senior Member
Join Date: Oct 2002
Posts: 310
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