08-22-2007, 10:32 PM | #1 |
Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 357
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Online gaming's oldest cheat? - Equip Duping
Probably not the oldest cheat, but up there. Reading PlayNoEvil today I saw an article about cheating in Guild Wars, this part really caught my attention:
It's funny how several generations of gaming later one of the oldest bugs in some of the oldest MUD code resurfaces even in games with 6/7 figure budgets. Full blog post is here: Strongly recommend this blog to anyone interested in game security btw (thanks Matt). |
08-22-2007, 10:54 PM | #2 |
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
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Re: Online gaming's oldest cheat? - Equip Duping
Wow. That's kinda sad really.
They aren't using a transactional database? That's pretty shocking. |
08-23-2007, 01:32 AM | #3 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Re: Online gaming's oldest cheat? - Equip Duping
Guild Wars is 8 figure budget, in fact!
Just a point: I'm slightly dubious as to the truthfulness of the author of the article Steve (from Playnoevil) quotes (as is Steve). It could be true, or it could be just a smear-job by a disgruntled ex-employee or, more likely, ex-player. (Incidentally Threshold: I don't have enough expertise about databases to really get into a discussion about it but there's always a balance to be struck between speed, cost, and robustness. I'm a little surprised they don't have atomic db transactions myself given that I know our text MUDs do (and presumably so do many others) but they also have performance demands that no text MUD has ever had to even think about dealing with. The Arena.net people that I've met in the past all seem like pretty smart people so I'm sure there is at least some rationale behind their decision.) --matt |
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