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#1 |
New Member
Join Date: Dec 2008
Posts: 1
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MUDs with graphical/custom client?
Hi there,
I'm new to this forum and was wondering if you guys could give me some suggestions on MUDs that use a custom/graphical client as the only option for play(i.e. you can't connect through MUD clients like zMud). Preferably with some kind of mapping system as well. Much appreciated! |
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#2 |
New Member
Join Date: Dec 2008
Posts: 8
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Re: MUDs with graphical/custom client?
You might check out the mud I am developing. , there is no way to create a character but you can login with test and password test. Or you may post on the forum asking for an account. This MUD is only 3 months into development, but the basics are there.
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#3 |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: MUDs with graphical/custom client?
Completely playable though in early stages so light in content. Very much worth a look. |
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#4 |
Member
Join Date: Dec 2007
Posts: 48
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Re: MUDs with graphical/custom client?
I am working on one, although the content doesn't conform to standard Diku-MUD content. It'll be more puzzle oriented, with lots of NPC interaction. (You could use the toolkit to create a DikuMUD clone if you really wanted.)
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#5 |
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: MUDs with graphical/custom client?
Our dragonmaw client (under development, but functional).
And to try one of the most advanced clients around check out BatMUD: (We've been involved in development of both clients). |
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#6 |
New Member
Join Date: Nov 2008
Posts: 8
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Re: MUDs with graphical/custom client?
only allows play through the graphical client... it's web-based, so you play it through a browser, or we have a stand-alone client available for download. It's Windows-only, however.
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#7 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Re: MUDs with graphical/custom client?
The two biggest are: They both have a custom graphical client (you can't connect via zMUD) and they both have mapping systems. |
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#8 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: MUDs with graphical/custom client?
Are we sure the thread creater is asking for a Graphical GMUD? Or is he asking for a TMUD with a personalized client? I mean, why would you come here to ask for a game like WoW?
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#9 |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: MUDs with graphical/custom client?
I think he's asking for something more like where the interaction with the game is still done almost solely through text but the client is custom and fit only to that game. (And Avenshar has a graphical map, too!)
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#10 |
New Member
Join Date: Feb 2006
Location: Iridine
Posts: 6
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Re: MUDs with graphical/custom client?
I saw this thread and thought I'd pop in to point out as an option here. TEC's got several unique clients available as options: a Java-based client (their oldest client), as well as newer clients based off ActiveX, Flash, and Mozilla. It's hosted by Skotos.net, which means you'll get access to several other (at least five) MUDs with the same account, all of which are played via customized graphical clients as well, and allowing you many different options depending on your preferred style of play.
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#11 |
Member
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Re: MUDs with graphical/custom client?
After seeing this thread,I started playing Archons and I have to say that so far it is a well done game with great potential.
I recommend this game to all |
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#12 |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: MUDs with graphical/custom client?
Look me up. I'm the one that's always getting munched by worms.
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#13 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Re: MUDs with graphical/custom client?
Well, I dunno. He asked for a MUD that "uses a custom/graphical client as the only option for play." WoW and Runescape certainly fit that bill insofar as they're MUDs to me (though not text MUDs). On the other hand, options like Batmud (which is accessible via any client using the telnet protocol) do not fit the bill.
--matt |
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