09-23-2003, 06:46 PM | #1 |
New Member
Join Date: Sep 2003
Posts: 6
|
|
09-24-2003, 04:39 AM | #2 |
Posts: n/a
|
I don't understand why people think every room has to have a 3 page description. A room's description ought to depend on its' importance. For example the lair of the evil priest king which can only be traversed through hours of mazes and fighting dragons and finding hidden keys, should be long, but one of the many side streets in Typical Town should be concise. Now I'm not saying a one-or-two liner necessarily, but something like 5-8 lines. And for unimportant filler rooms, not even uniqueness is really all that important. If you make a town or other type of area where EVERY room, including "paths from one significant point to the next" which are just filler, has a huge and unique room description, it just becomes a burden to read it all.
|
09-24-2003, 04:23 PM | #3 |
New Member
Join Date: Sep 2003
Posts: 6
|
|
09-25-2003, 03:55 AM | #4 |
Posts: n/a
|
Ah, I did not mean to direct my reply specifically about you, just in general. Apologies if I came off as attacking you directly. In which case I must salute you for your levelheaded response. You show a moderation that is sadly lacking in alot of the MUD community these days.
|
09-25-2003, 04:29 PM | #5 |
New Member
Join Date: Sep 2003
Posts: 6
|
|
Thread Tools | |
|
|