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#21 |
Member
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With all due respect, the part of the larger mud community which is really impacted by license and IP issues aren't really the players, but those who code and build. As a MUD staffer, it ought to be my role to ensure that you, the player, are never impacted by such issues.
A player's opinion is valuable at all times, but they don't have any real stake in such legal issues, apart from the (really remote) risk that their favorite MUD might suddenly disappear... |
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#22 |
Member
Join Date: Apr 2002
Home MUD: OtherSpace
Posts: 140
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Don't let the door hitcha where the good Lord splitcha.
And as many other posters have enumerated in much more eloquent terms: you were never a victim. You dug your own hole. When you act like a donkey, you'll be treated like one. Insert other terse, but slightly scathing truisms here. |
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#23 |
Member
Join Date: Jun 2002
Posts: 159
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#24 |
Member
Join Date: Jan 2003
Posts: 39
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Heh, good luck with that... most likely if such a heroic task were actually to get out of the planning stages, it would dissolve in a mire of bickering and arrogance.
I think there's enough flamers on the boards related to MUDs as it is without creating an exclusionary society on top of that. |
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#25 |
Member
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The only problem with such an idea is that nothing would happen because of it, most players come to a mud from word of mouth, and from logging in and seeing that other people are there.
TMC already has auditors who make sure listed muds are following the license, I KNOW they are doing their job (... goes hunting for the builder than changed his greet help file). A mailing list was set up a while ago (About the time TMS started on it's second forums ... maybe 3+ years ago?) but it died out, we were discussing muds like this, I brought up Aardwolf then, and rt did indeed respond to it with his thoughts. But, nothing noteworthy happened from this. And the simple sad fact is that the greater whole of all mudders are the non-coding/non-building/non-adminning, players. About 99% of players are loyal to thier mud ABOVE ALL ELSE, they will usually not care, and fight that it's ok because thier mud is better than ours and we are just jealous. For proof, just find a place that still archives USENET (Google Groups maybe?) and look through rec.games.mud.diku for the Med threads, and read their players responses, they can't be reasoned with at all. And like I said, it wouldn't change anything, Med hasn't been listed or advertised anywhere (except some in Kyndig's site I think) in the last few years, and Aard never listed or advertised until now. Unfortunatly if we organize ourselves into a group and say "bad", it's no different then the unorganized mass of us saying "bad". Aside from getting aid from every single service provider around, the only other way to really change anything is for a legal action to take place. I'm not sure which is more unlikely to happen, I don't think we ever managed to convince FAST.NET of anything, even with the evidence at the time. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Aardwolf? | Soleil | Legal Issues | 41 | 03-30-2006 08:49 AM |
Aardwolf presents - Aardwolf Hold'em! | Filt | MUD Announcements | 0 | 09-05-2005 05:34 PM |
A Brief Dissection of Aardwolf | Rundvelt | Advertising for Players | 1 | 10-27-2003 10:58 AM |
Go Aardwolf! | Terloch | Tavern of the Blue Hand | 30 | 10-26-2003 03:27 AM |
Aardwolf Mud | Jaenelle | Advertising for Players | 1 | 10-13-2003 07:41 PM |
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