Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Players and General Discussion > Tavern of the Blue Hand
Click here to Register

Reply
 
Thread Tools
Old 04-27-2002, 01:59 AM   #1
Zerop
New Member
 
Join Date: Apr 2002
Posts: 15
Zerop is on a distinguished road
Unhappy

Zerop is offline   Reply With Quote
Old 04-27-2002, 03:54 AM   #2
Wenlin
Senior Member
 
Join Date: Apr 2002
Location: TopMudSites
Posts: 315
Wenlin is on a distinguished road
Send a message via AIM to Wenlin
One would generally think of vampires being a class rather than a race.

A boogyman race\class? (if that's wrong, sorry, already forgot the poll answers) um, sure, why not? Can't be bad.

The other answers I'll assume are silliness, you can't have vampires, vamps as race, vamps as class, and no vampires all together
Wenlin is offline   Reply With Quote
Old 04-27-2002, 12:23 PM   #3
Siobhan
New Member
 
Join Date: Apr 2002
Location: Somewhere in Canada
Posts: 21
Siobhan is on a distinguished road
Send a message via AIM to Siobhan Send a message via MSN to Siobhan Send a message via Yahoo to Siobhan
Siobhan is offline   Reply With Quote
Old 04-27-2002, 01:00 PM   #4
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
KaVir is offline   Reply With Quote
Old 04-27-2002, 03:56 PM   #5
Sevoric
Member
 
Join Date: Apr 2002
Posts: 41
Sevoric is on a distinguished road
ok, this is just my opinion..totally ignore it if you want.

To me, vampires, have to be a class. If its a race, it would just be a vampire. Not a human vampire, or a elven vampire. It would just be a vampire. A vampire HAS to have a race or it would be a nothing.

Which leads to an idea of mine...in the stories and myths, when vampires bite another person, they are slowly turned into a vampire. Wouldnt it be an interesting idea to impliment that into a mud of some sort? I know there would be many flaws to work out..but i think it would be a neat idea...
Sevoric is offline   Reply With Quote
Old 04-27-2002, 09:58 PM   #6
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Scenario: Typical fantasy mud.

Bubba has been trained in combat since he was old enough to hold a sword.  His father was a weaponmaster, and Bubba is even better - he's a level 30 warrior who has specialised in swords.

Boffo has lived his (very long) life studying arcane lore in the Great University.  He is a level 20 mage who has specialised in scrolls.

Biffo has grown up on a farm, growing turnips.  He's not very bright, but he's honest and hardworking, so he gets by.  He's a level 2 farmer.

They all become vampires.  Do they become level 1 vampires, or retain their previous level?  If they all become level 1, then that means Biffo and Boffo are now just as good with swords as Bubba.  If they retain their previous level, then Bubba now has greater magical powers than Boffo.  The only logical solution is to say that they dual-class, which means that Bubba will no longer advance in his fighting skills as quickly as he did (even though that's the only thing he's interested in) and Boffo will suddenly start getting skilled at combat (even though he has no interest in it).

I agree that in some situations, it can make sense for "vampire" to be a class, but in many situations (such as when there is already a different concept of "class") it doesn't.

So when I turn an elf into a vampire, it's ears become round?  When I turn a giant into a vampire, it shrinks?  When I turn an orc into a vampire, it's skin changes colour and it's snout turns into a nose?

Or are you saying that only a human should be able to become a vampire?

It can either be a race in it's own right (eg the "truebloods" in Blade), or a disease or parasite which can afflict one or more races.

The whole "biting another player turns them into a vampire" thing has been done many times before, and is available on at least two stock codebases.  I've not seen the "over time" idea implemented, but it wouldn't require much extra effort.
KaVir is offline   Reply With Quote
Old 04-27-2002, 10:05 PM   #7
cainers
New Member
 
Join Date: Apr 2002
Posts: 12
cainers is on a distinguished road
I agree with Kavir, it really depends on the theme of your mud.

On Anywhere but Home vampirism and lycanthropy are diseases. One contracts either through saliva/blood contamination. For the theme of my mud, medieval fantasy, this makes the most sense.

However, I do believe that vampires as a class is a rather odd choice for any theme. Lets see, i can train to become a priest, a warrior, or a vampire??? Just a little odd imho.
cainers is offline   Reply With Quote
Old 04-27-2002, 10:18 PM   #8
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Imagine a "classless" mud, in which anyone can learn any natural skill (which could include magic, if such is possible within your theme). Imagine that you then add things like "vampire", "werewolf", "lich", and so on - each of which are mutually exclusive, but which grant access to a whole range of supernatural powers which can be developed and trained up. Would it not be unreasonable to refer to those categorisations as "classes"?

As I said previously, it really depends on what approach you're using. There isn't a universal "right answer" - it's completely dependent on the theme of your mud.
KaVir is offline   Reply With Quote
Old 04-27-2002, 10:52 PM   #9
Xanferious
Senior Member
 
Join Date: Apr 2002
Location: The Void
Posts: 490
Xanferious is on a distinguished road
Send a message via AIM to Xanferious
in Wolrd of Darkness Vampires are not a race, it is the gift or curse of caine. in ad&d vampires are not race, its a curse.
Xanferious is offline   Reply With Quote
Old 04-28-2002, 12:27 AM   #10
Wenlin
Senior Member
 
Join Date: Apr 2002
Location: TopMudSites
Posts: 315
Wenlin is on a distinguished road
Send a message via AIM to Wenlin
Wenlin is offline   Reply With Quote
Old 04-28-2002, 01:19 AM   #11
Sevoric
Member
 
Join Date: Apr 2002
Posts: 41
Sevoric is on a distinguished road
For some odd reason..I knew my little post was going to get chewed left and right..
Sevoric is offline   Reply With Quote
Old 04-28-2002, 10:07 PM   #12
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
And as I've said twice before, that depends entirely on the theme.  I've read a huge number of vampire stories, and seen a great deal of vampire movies, and the amount of variation is significant.  In some stories, vampires are a race completely separate from humans - you can't even *become* one, you're either born one, or you're not.

There is no universal "right" or "wrong", because vampires are fictitious, and their definition varies from story to story.  If you want to talk about AD&D vampires, then I'd say that they are neither race nor class.  But unless you're talking about specific definitions, you cannot make sweeping generalisations.
KaVir is offline   Reply With Quote
Old 04-29-2002, 03:21 PM   #13
LikitaRenn
Member
 
Join Date: Apr 2002
Location: portland, oregon, usa
Posts: 138
LikitaRenn is on a distinguished road
Send a message via ICQ to LikitaRenn Send a message via AIM to LikitaRenn Send a message via MSN to LikitaRenn
Exclamation

lol, i think that vamp should be a race. i mean, i have an elven vamp and all, but i think it should be that vamp is the race instead of the class... i mean, why can't vampires be mages and warriors? like, instead of elf, or orc, vampires could have their own characteristics, and then no one would have to worry about if giants shrink or elves' ears become rounded. they'd be.... humanOID... like in sci-fi books! (don't mind me, i read too much sci-fi) anyways, just my op....

-likita
LikitaRenn is offline   Reply With Quote
Old 04-29-2002, 05:51 PM   #14
Seth
Senior Member
 
Join Date: Apr 2002
Location: Ede, The Netherlands
Posts: 271
Seth is on a distinguished road
Send a message via ICQ to Seth Send a message via MSN to Seth
Like the god old AD&D books say, vampirism should be a curse. The best way to solve this is to let the players have the charactaristics of their old character, however, force them to play during night time only. (or instantly during the day) Also make them hungry for blood and more powerfull after they just had a good meal of blood. (saving up blood in containers doesnt count.) Also be sure to add some more nasty side effects, preferably maintaining a good strong tie to the AD&D vampires. After all, AD&D has been played long and still is quite popular.
Seth is offline   Reply With Quote
Old 04-29-2002, 06:07 PM   #15
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Not all muds are based on AD&D, you know.
KaVir is offline   Reply With Quote
Old 04-29-2002, 06:32 PM   #16
Seth
Senior Member
 
Join Date: Apr 2002
Location: Ede, The Netherlands
Posts: 271
Seth is on a distinguished road
Send a message via ICQ to Seth Send a message via MSN to Seth
Seth is offline   Reply With Quote
Reply


Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 08:35 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2022