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Old 10-07-2009, 03:51 PM   #1
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I have converted a MUD world to HTML.


I'm the former head coder of the Lands of Aethar, a SMAUG which ran 1994 to 2009. When it shut down, I used the data files to generate a snapshot of the world and put that up as HTML.

The address is: The Lands of Aethar

I'm hoping that what this will do is encourage other MUD developers to embrace HTTP more. As long as we require people to use telnet clients, our potential players will be massively cut down. The Lands of Aethar isn't a full living breathing MUD, it's just a frozen ghost, but I hope by putting it up on HTTP like this, I'll at least give the non-telnet world a little more exposure to these wonderful old games.

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Old 10-07-2009, 05:57 PM   #2
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Re: I have converted a MUD world to HTML.

Idea is great. I will probably do about the same thing to my mud except it has ASCII map and it is almost real time generated or something. it would be cool.
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Old 10-08-2009, 12:56 AM   #3
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Re: I have converted a MUD world to HTML.

I have always thought that it would be a great idea to find a way to create a solid enough app to run a MUD through a browser .. and then use Flash-Game design to create mini-games for crafting and various solo activities that could actually have affects integrated into the game itself.

It'd be a bit of work, but really, innovation and integration are the best friends of MUDs if they want to continue to grow and compete with MMOs.
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Old 10-08-2009, 04:52 AM   #4
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Re: I have converted a MUD world to HTML.

I am sure with minimal work, this could be somehow ported into Z code, and hence converted into a work of interactive fiction.

I have already modified an example RPG engine from INFORM7 to a much more detailed engine.. maybe an open source collaboration

Here is the abilty to turn a work of IF into a webbased mutliuser realm

Guncho - GunchoWiki

and here is the tool to create the game

Inform - Wikipedia, the free encyclopedia

Last edited by MudMann : 10-08-2009 at 05:25 AM.
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