01-13-2010, 11:55 AM | #1 |
Member
Join Date: Jun 2004
Name: Ben
Location: Zelienople, PA
Home MUD: Adventures Unlimited
Posts: 68
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Twitter
I know some of you use twitter, and follow some of you. I was wondering about hashtags and how as a community we should use them to identify Mudding posts etc.
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01-13-2010, 04:07 PM | #2 |
Member
Join Date: Jun 2004
Name: Ben
Location: Zelienople, PA
Home MUD: Adventures Unlimited
Posts: 68
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Re: Twitter
Talking w/ Brody on Twitter he came up w/ #mudding #mushing#onlineroleplaying #textgames
Any other Ideas? |
01-13-2010, 07:09 PM | #3 |
Member
Join Date: May 2004
Name: Jeremy
Location: Bellingham, WA
Home MUD: http://www.ironrealms.com
Posts: 97
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Re: Twitter
Not a bad idea to have standard words for this. We have been using twitter quite a bit for Iron Realms lately.
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01-14-2010, 08:10 AM | #4 |
Member
Join Date: Jun 2004
Name: Ben
Location: Zelienople, PA
Home MUD: Adventures Unlimited
Posts: 68
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Re: Twitter
I'm actaully looking into the Twitter API, to possibly automate a few announcements fomr my mud to twitter (Code based RP events). And see what I can do that way
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01-14-2010, 12:07 PM | #5 |
Member
Join Date: Apr 2008
Home MUD: Alter Aeon
Posts: 245
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Re: Twitter
Alter Aeon does some things with twitter as well, for now just posting reboot messages. You can use curl to post stuff from the command line, it's well suited for scripting.
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01-14-2010, 08:14 PM | #6 |
Member
Join Date: Jun 2004
Name: Ben
Location: Zelienople, PA
Home MUD: Adventures Unlimited
Posts: 68
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Re: Twitter
I was looking at that
Hmm would this work in the code for most C based Muds? note I am not a programmer at this time, just thinking like one at the moment Last edited by Markov_AU : 01-14-2010 at 08:20 PM. |
01-16-2010, 06:49 PM | #7 |
Member
Join Date: Jun 2004
Name: Ben
Location: Zelienople, PA
Home MUD: Adventures Unlimited
Posts: 68
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Re: Twitter
My code may be unsafe, and buggy, but I'm not a programmer either
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