04-14-2006, 03:54 PM | #1 |
New Member
Join Date: Jun 2003
Posts: 10
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Lands of Chaos is a 10 year old mud created in 1995 and went live in 1996.
This mud has advanced coding for PK and player character creation. For PC creation: An easy and very nice rolling system. Choices on 11 guilds to join: Warrior, Healer, Thief, Rogue, Tinker, Ranger, Conjurer, Mystic, Battlemaster, Necromancer, and Monk. You choose the alignment you want to become once you log into the game. Pick and choose what class you want to go by mixing guilds together: Guild Combinations: Adventurer: None Barbarian: Rangers, Warriors, Tinkers, Battlemasters Paladin: Rangers, Warriors, Healers, Battlemasters Healer: Rangers, Healers, Mystics, Tinkers Rogue: Rangers, Rogue, Thief, Warriors Wizard: Rangers, Wizards, Conjurers, Tinkers Necromancer: Rangers, Necromancers, Conjurers, Tinkers Warlock: Warriors, Battlemasters, Wizards, Conjurers Monk: Monks, Warriors, Healers, Rangers There are 9 remorts that you can advance your chracter with. Then you cam ascend to once again get 9 remorts. There is ascending or to become a more powerful race for a total of 18 remorts once you have ascended. Advanced PK: There are 4 different alignments ont he mud. At the moment only 3 are in use. A Good alignment known as whities, an evil alignment knowen as Darkies, and a alignment you can become with enough warpoints, known as Forsaken. Each alignment has it's own who list. So if you are a darkie you can only see darkies and the same with the whitie and forsaken sides. If you run into someone of the oppsite alignment they look like this in the room +* A Drow *+ is here. You do not know who they are just that they are not of your alignment. You gain warpoints when you kill someone of the oppsite alignment which will help advance your character by: Being able to remort, add augments to your character, and once you have enough remorts and warpoints to ascend into a more advanced race. More features of LoC are: Mining: You can go and mine for chunks of metal to be able to create your own eq and weapons. Over head Mapping: There is a very advanced overhead mapping system with this mud. Makes the mud for a very newbie friendly place to learn how to play. Able to raise undead minions: If you become a necromancer you can raise your own undead army to help you xp and pk. Please come anc check out the new pwipe of Lands of Chaos at landsofchaos.net port 3222 The mud will go live Tonight 8PM CST Friday April 14th |
04-14-2006, 04:03 PM | #2 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Interesting. How have your existing players reacted to a player wipe? Are they excited about a clean slate, are they upset about losing their time investments, or more of a combination of both? What were your reasons for doing one?
--matt P.S. If any IRE players are reading this, please don't think we'd ever consider doing a wipe. I'm just curious about the reasons a MUD might choose to do this, and how the players reacted. Purely curious! |
04-14-2006, 04:26 PM | #3 |
New Member
Join Date: Jun 2003
Posts: 10
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04-14-2006, 04:31 PM | #4 |
New Member
Join Date: Jun 2003
Posts: 10
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Nothing to do with a mud but I have to say my account here is pretty sad being 3 years old and only 2 posts (well 3 now) Used to run a mud on Kyndig.com a few years back I think that is the only reason I had an account lol.
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04-14-2006, 04:42 PM | #5 |
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
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Wow. Only? *heh* It is interesting how different perceptions are in different gaming communities. A player wipe every 2-3 years on average would seem extremely common to most folks. The fact that you label it "only" indicates to me that your game world was probably designed with the idea that you'd wipe it occasionally.
That can definitely work depending on the way the game is designed. Probably one of the more notable recent examples of this is ATITD (A Tale in the Desert) which totally resets every few months (I believe they are called "Tellings.") It sounds like your players probably know to expect the wipes every few years and so its no big deal. |
04-14-2006, 10:05 PM | #6 |
New Member
Join Date: Jun 2003
Posts: 10
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04-15-2006, 11:54 AM | #7 |
Member
Join Date: Feb 2006
Posts: 44
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04-15-2006, 09:59 PM | #8 |
New Member
Join Date: Jun 2003
Posts: 10
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04-16-2006, 12:42 AM | #9 |
Senior Member
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Personally, I always felt it's better to either avoid wipes or to completely wipe everything. I played a H&S years ago that constantly nerfed NPC gold and equipment in the name of "balancing the game" yet didn't wipe veterans' gold and equipment. So, a player who played five years before could get uber weapons and an average of thousands in gold per NPC, but new players could get weaker weapons/armor and an average of 10-20 gold per NPC. That's not balancing the game, that's imbalancing it in favor of older players (not surprisingly, at least one of the staff who advocated such nerfing was a veteran player himself who benefited greatly from such changes). This was one of the reasons I quit since it was obvious that such policies were aimed at limiting newer players like myself who through long hours of playing had achieved what veteran players had had come into quite easily before and were beginning to challenge veteran players.
Of course, I only play RPIs now and such wipes don't really make sense in primarily role-play environments. With my own project, we're probably not going to wipe beta characters, or at least give players the option of keeping their beta characters if they made significant progress in developing them. Take care, Jason |
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