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KaVir
05-13-2002
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Creating an economy
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coranthium
06-06-2010
02:21 PM
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Javen
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Community survey: What do MUD players want?
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TerXIII
02-27-2012
11:32 AM
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Darren Brimhall
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132,348
Quest Design
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Estarra
09-30-2010
02:28 PM
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Wade_Gustafson
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133,746
Poll:
What makes the perfect _Necromancer_?
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ruckus
11-04-2013
05:48 PM
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ruckus
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Why not exploit the telnet protocol?
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erdos
05-16-2012
12:00 AM
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camlorn
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134,665
Easing the process for new players.
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Avasyu
06-08-2010
07:40 AM
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Suicide Boy
32
135,293
Advanced AI in MUDs
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Drealoth
11-20-2012
10:37 AM
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Newworlds
25
137,239
MSSP (Mud Server Status Protocol)
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scandum
04-25-2009
07:00 AM
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locke
41
138,489
Netbooks - Serious Potential for MUDs?
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Threshold
11-14-2012
12:18 AM
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Ide
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Determining the Origin and Meaning of RPI
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prof1515
11-30-2008
02:36 PM
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prof1515
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Guidelines for an RPI mud.
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Delerak
04-27-2008
07:24 PM
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Valg
238
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Can MUDs implement range/distance?
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Alexei
08-15-2012
01:18 PM
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Guardian
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What types of games are impacted the most by permadeath?
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Threshold
04-26-2010
10:42 AM
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Aermyn
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From MUDs to MUSHes: FAQs, etc for the players
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Nymeria
10-30-2009
12:58 PM
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Delerak
101
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What are the differences between a MUD and a MUSH?
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misao
09-26-2009
06:08 AM
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Nymeria
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Do MUDs need to be "brought into the 21st century"
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Threshold
07-23-2013
02:02 PM
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takamori
144
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Veterans of Roleplay Intensive MUDs
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Newworlds
12-03-2011
11:21 PM
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Newworlds
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