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Afterliving - MUD Details
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MUD Name Afterliving
Telnet Address afterliving.betterbox.net:1984
HomePage alweb.betterbox.net
Language English
Location USA
Admin Name Gallahad
Theme Afterlife
Brief Desc Set in the afterlife's premier ocean-side resort village, this is not your typical dark and depressing afterlife. Currently in developmental stages, and is open for all to check out.
Date Added 17th February, 2003
Codebase PennMUSH - 1.7.7p25
World Size Small (less than 3000 rooms)
World Originality All Original
Player Killing Restricted Playerkilling
Roleplaying Mandatory
Online Status Open for Testing
Category Not Listed Here
Ranking Category Game-Other
Avg Players Online 1-5
Year Created 2003
Vote URL http://www.topmudsites.com/vote-Gallahad.html
Features
  • Supports ANSI Color
  • Class-less System
  • Level-less System
  • Equip saves on exit
  • Accepts Reviews
  • New accounts require validation
  • Free to Play

Afterliving - MUD Description
* * *
Afterliving is open for players to come in and check out. Building is largely complete, and the skills system is nearly in place.

The game is looking for a couple (2-3 max) of people that would like to help define the world, help create and run RP events and storylines, build new areas, and help in general day-to-day management. Interested parties should send an email to tidalwv@yahoo.com expressing your interest. I'll then get in contact with you for further stuff.
* * *

Afterliving takes place in the afterlife's premier sea-side resort village, La Playa Eterna, in which all types of dead and demons come together to live out the rest of eternity.

While life may seem to be bliss, there is a constant, mostly invisible struggle between La Playa Eterna and the evil in the afterlife: the Void, home of all things unholy (politicians, lawyers, telemarketers, spammers, etc). Though the two live together in the sterotypical balance between good and evil, there is not much keeping all evil from breaking loose...

Afterliving has been made with the vision of a game in which almost anything is viable and players have the ability to strongly influence the direction of the IC world. It should also be noted that the game tries to stay humorous and light-hearted: if you want a hardcore action-adventure world where everything is taken seriously, this may not be the game for you.



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