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| SlothMud III - MUD Details | ||||||||||||||||||||||||||||||||||||||||||
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| SlothMud III - MUD Description | |
| SlothMud III …. the ultimate in DIKUMUD! The most active, intricate, exciting MUD of its kind. With over 20,000 rooms and 6500 distinct mobs, our world is absolutely enormous. With the inception of 4 new classes(necromancer, druid, bard, and monk) to go along with our previous 5(cleric, mage, warrior, thief, avatar), forging, brews, in-game quests, multi-classing, multiple continents, and much, much more, Sloth III offers enough challenge to make even the most seasoned mudder never want to go anyplace else. Sloth Mud is a descendant of DikuMUD gamma 0.0 (see the title page for the authors of DikuMUD) that was started in late 1990 by a couple of college students. It has been running continuously ever since. From the beginning, Sloth Mud has had a unique world. In the elapsed decade (and then some) this world has grown to immense size, now comprising five continents and three islands. The name "Sloth" was chosen to exemplify the original philosophy of the mud, which was to make everybody's lives as easy as possible. This is embodied in convenience commands such as "hunt" and "scan" as well as a multiclass system that allows each player to eventually access almost all of the available class abilities. Sloth Mud turned into Sloth II when it changed ownership. It then became Sloth III after a set of vast, world-altering changes initiated by the current administrator, Jake. |