Top Mud Sites Forum Return to TopMudSites.com
Go Back  

Top Mud Sites Forum

Click here to Register

Search MUDS MUD Listings Visit Homepage Connect Via Telnet

Everdark - MUD Details
Move your mouse pointer over field labels for a brief explanation
MUD Name Everdark
Telnet Address everdark.org:3000
HomePage www.everdark.org
Language English
Location USA
Admin Name skywise
Theme Quests, Guilds, Roleplay & More
Codebase Lp MUD
World Size Large (6001-10000 rooms)
World Originality All Original
Player Killing Restricted Playerkilling
Roleplaying Encouraged
Online Status Fully Operational
Category Medieval Fantasy
Avg Players Online 16-20
Year Created 1995
Vote URL http://www.topmudsites.com/vote-baxter.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • Free to Play

Everdark - MUD Description
THEME: Everdark is in a mythical medieval fantasy realm. You would expect to encounter orcs, goblins, elves, dragons, demons and dwarves. You will travel several continents in search of treasure, armaments and gold.

FEEL: Everdark prides itself on its high quality descriptions. Our creators author areas that will draw you in to our setting. Adventurers can look, feel, smell, listen and search throughout the realm. All of the descriptions in an area have many levels to bring forth our creators' imaginations.

GUILDS: There are ten guilds in Everdark: Adventurer, Bard, Cleric, Druid, Fighter, Illusionist, Mage, Ranger, Rogue, and Undead. All players start as Adventurers. However, you may join any of the other guilds instead. All ten guilds are pretty well balanced; there is no one guild which is better than another. You should select a guild which best suits your style of play (and hopefully your style of role-playing).

HOUSES: Sometimes referred to as clans or cabals. Players over a certain level may join an existing house, or, with a group of three other players, start up a new house. Everdark's houses are a good way to pool resources for the construction of a manor. They are also very important if you want to get into playerkilling.

PLAYERKILLING: Players over a certain level may "opt in" to the playerkilling mechanism Everdark calls "Xalenteri." Those who are XAL may freely kill other players who have opted into the system. Since becoming XAL is purely at each player's discretion, the realm's administration does not enforce any rules pertaining to who can kill who.

NOBILITY: Everdark's primary advanced player mechanism is the nobility. Once a player reaches a certain level, they may choose to join up as Lord or Lady. Over time, if you're politically motivated, one may be promoted to advanced levels such as Baron, Countess or even Duke. Gain enough power and you may even challenge the Monarch for his or her throne.

QUESTS: Everdark has sixteen quests and several dozen "mini quests." Solving quests in addition to raising experience and coins are essential steps in increasing your level.



All times are GMT -4. The time now is 04:48 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2022