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|Shadows of Isildur RPI - Lord of the Rings MUD - MUD Details|
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|Shadows of Isildur RPI - Lord of the Rings MUD - MUD Description|
Online and serving the community since early 2002, Shadows of Isildur is a roleplay-intensive, completely free and non-commercial Tolkien-based MUD. Our world has been lovingly crafted, and our playerbase is active and of extremely high calibre. Come join us today!
We are reached only at middle-earth.us, ports 23 or 4500.
Quick start: Register on our forums and then create a character!
Middle-earth - Late Winter, 2492
The New Year graces the travellers of our lands, almost twenty years after the Fall of Osgiliath. Once more Ithilien is peaceful, though it is the watchful pause of winter. Soon heavy boots will tread once more under its hallowed canopy of hope and the Shadow will descend from the mountains to suck the life from the rich soil. Facing the dark horde stands Caolafon, the rebuilt town on the eastern bank of the Anduin in the marshes. For a year or more it lay unnoticed but recent events have granted it enemies more eager than ever to revenge themselves against the Marshwardens and their elf and dwarf and lost kingdom friends. Mordor underestimated the upstart - that will not happen again.
Following the river swift and broad to the Cair Andros fortress, the bare settlement of Amdir sits squat and dusty as soldiers patrol the walls and watch as unharvested fields settle into carpets of snow before they reach the bristling trees of North Ithilien and the rising hills beyond. Brave-hearts and true, so says the songs the Gondorians sing of their soldiers. Yet it is said there is little will to fight and the sapping cold is one more nail on the coffin of a battered and exhausted army under Lord Eradan.
Further south the carriages of Lord Astirian drag supplies and passengers to and fro, arriving past Milton through Anorien into the Pelennor Fields. There, strange sightings of black creatures and the whispered complaints of some that all has turned sour spoil the gatherings to see the New Year in. Within Minas Tirith the sweats and shakings of Lord Cirion's son continue and the Steward has slipped from view for several weeks now, all rumours of his good health dissipating and replaced with murmurings of what his son will be like as Steward should the Dark Lord of Minas Morgul decide to knock on their gates. Still, hope is the final hearth for the fools to gather around, so they look to their Great Lord and armies and conclude that prices have dropped recently as war ended, so perhaps the Enemy might be kind enough to keep himself to himself and stop causing such mischief. Impotence leads to anger and there are some who speak unkind words of those about them or who live north in the marshtown. Whoever heard of northmen doing any good, after all?
The Dark Lord never stops his mischief though. In Egthela, Fortress of the Spire, where the Mountains of Shadow press out above North Ithilien, proud Haradrim spend the Winter bartering and bargaining. Slaves and armour exchange hands, while the Arena grows more popular as a place to dispel the chills of the Garrison. The Bloodwatcher and his Eyes and Apsotate seem more active since the disturbances started. Some even claim they saw the Bitcheye working with the crypt-decked abomination over at the Dead Pond where the Watcher ripples her disquiet. The orcs soon forget as they batter at spiders in the ravines above the mountains to drag back and roast. The Balchoth though are a more tragic tale, if any story of Mordor is any other sort. While the fighting in the Underdwellings, sealed from all, went on for weeks, it is now that the silence hangs heavy under the Garrison. Where the ruins of the Lodge collapse in a corner below of the Balchoth home strange sightings have been reported and chills penetrate the very minds of the Haradrim who live above it.
Still, Winter is near a memory and the melting will begin soon to reveal what state the land is in.
We have created a vast, breathtakingly beautiful and stunningly detailed rendition of Tolkien's masterpiece. Originally opening in the year 2460 of the Third Age, four hundred years before the War of the Rings, Shadows of Isildur features the epic conflict between Minas Tirith, the bastion of the remnants of the fabled Numenorean Empire, and the outposts of Mordor, a dark and twisted nightmare under the iron-fisted rule of the dreaded Witchking of Angmar. With players living out the lives of those on both sides, our intense storylines are rife with conflict, strife, and heart-pounding rushes of adrenaline.
We are a Role-Play Intensive MUD, which means the death of your character is permanent, and in-character behavior is required in-game at all times - roleplay is absolutely mandatory, and strictly enforced. Finally, characters here are by application only - sometimes it may take a few runs to get a character approved, but we promise you that it will be worth the wait. Heroes and legends were born before the War of the Rings began. Play a crafter, a shopkeeper, a warrior, a thief, a husband or a wife, child or old man, noble or beggar. Together we write the story of the years before the War of the Rings.
At Shadows of Isildur we strive to replicate the works written by Tolkien into a three-dimensional game world for you - canonicity is key but not so much as to stifle the part you will play in this epic story.
Some of Our Features
For the latest updates, you should head on over to the staff announcements forum, or check out the archived issues of our newsletter, the Palantir Weekly.
* Constant development by an active team of talented volunteers.
* An account-based login system, with roleplay point awards.
* An extensive help database, available both online and in-game.
* Skill-based advancement system, featuring over 100 functional skills.
* A realistically brutal, wounds-based damage system.
* An incredibly deep and complex player literacy system.
* A branch-based crafter's paradise with nearly three thousand authentic crafts.
* Devastating ranged and thrown weapons systems.
* An entirely player-controlled clan system, complete with ranks and privileges.
* A tracking system - and NPCs smart enough to hunt you with it.
* Completely seamless "soft reboot" and crash recovery systems.
* Multiple systems of coinage and currency.
* An automated weekly e-mail update.
* A full-featured mudmailer to keep in touch with fellow players.