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Star Wars Mud - SWmud - MUD Details
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MUD Name Star Wars Mud - SWmud
Telnet Address swmud.org:6666
HomePage www.swmud.org
Language English
Location USA
Admin Name SWmud Admin
Theme Star Wars
Brief Desc For 10+ years, SWmud has continued to improve along with the books & movies. 22 races, 40 planets, 10 guilds, many non-required quests, and THE BEST 3-D space piloting system. RP is not enforced, PK is optional. Learn more at www.swmud.org! [FREE]
Date Added 8th December, 2000
Codebase Lp MUD - Highly modified Nightmare
World Size Gigantic (20001+ rooms)
World Originality All Original
Player Killing Restricted Playerkilling
Roleplaying Accepted
Online Status Fully Operational
Category Star Wars
Ranking Category Game-Futuristic
Avg Players Online 26-35
Year Created 1994
Vote URL http://www.topmudsites.com/vote-swmud.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Multiclassing
  • Has Clans/Cabals
  • Accepts Reviews
  • Free to Play
  • Hiring Builders
  • Hiring Coders

Star Wars Mud - SWmud - MUD Description
A mud based on Star Wars, up since 1994 and still going strong. Though we have no set time period, most areas are set relatively around the original trilogy through some few years after the Battle of Endor.

We have 10 guilds, of which you are allowed to choose 3 initially, with a fourth guild possibility later on. There are currently 22 player races and at least 40 planets and space stations.

We have movable vehicles, ranged combat and an extensive space combat system. You can also build your own ship that is stored safely when you are not playing. Most equipment is not saved at exit, but is generally easy to get each re-boot and/or login.

The help (or 'panic') files are very extensive and they can all be found on the mud's website at www.swmud.org. A newbie school, channel and simulator with several low-level areas helps new players with learning the basics on SWmud. The mud also has newsgroups for players to post ideas and discuss various topics regarding the mud.

Player killing is allowed only among those registered as PKers. Occasionally we have PK weeks where players can try PKing without some of the penalties for joining. Most PKers are willing to teach newcomers the basics at any time, though.

Quests are not required for advancement, though many exist for those who enjoy doing them.

Players can apply to become wizards after reaching levels 15/10/10, though it is suggested that you take your time and get to know the current coding staff and let them get to know you.



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