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Search: Posts Made By: shevegen
Forum: MUD Administration 04-15-2021, 10:26 PM
Replies: 2
Views: 4,894
Posted By shevegen
Re: How do MUDs recruit new players in 2021?

This is in general a big problem.

Back in 1990s, there was, I believe, more interest in text-based MUDs. Technology changes too.

People get older too - I simply could not afford the time investment...
Forum: TMS Announcements and Feedback 12-10-2020, 04:24 AM
Replies: 11
Views: 13,486
Posted By shevegen
Re: Voting Captcha

Personally I hate captchas. They are designed to steal my time while also
serving our master lord Google from getting more information about us
(granted, we can use torbrowsers probably and stuff but...
Forum: Introduce Yourself 10-24-2020, 09:38 PM
Replies: 3
Views: 12,729
Posted By shevegen
Re: Hello!

I stopped playing MUDs some years ago, primarily due to lack of time but also
due to continued annoyances of random non-admin wizards ruining MUDs.

But one thing that would be quite cool is if...
Forum: Tavern of the Blue Hand 08-21-2018, 10:55 PM
Replies: 25
Views: 33,912
Posted By shevegen
Re: has closed their Discussion Forum

> Maybe this is yet another sign of the Text Mud community slowly
> drying out and dying. I notice the Forums here are not exactly
> active either. Perhaps some of the regular posters on TMC will
Forum: Bugs and Suggestions 03-05-2018, 07:57 PM
Replies: 2
Views: 27,935
Posted By shevegen
Re: Show last vote cast?

I concur.

PS: and also remove that limitation:

". Please lengthen your message to at least 10 characters"

When I wrote "I concur.", a useless popup arrived telling me that at the least 10...
Forum: MUD Administration 02-27-2018, 08:07 PM
Replies: 2
Views: 7,075
Posted By shevegen
Re: Contacting MUD admins/wizards?

If one is pessimistic - and I am - I'd say they are all dead.
Forum: MUD Builders and Areas 02-27-2018, 07:10 PM
Replies: 15
Views: 39,286
Posted By shevegen
Re: How long do you build?

I have been playing LPC muds and also building, in a ratio of about 8:1 or so ... give or take.

That is, for, say 8 hours playing, I would have also had about 1 hour of coding/building/hacking.

Forum: MUD Reviews 11-11-2017, 10:28 AM
Replies: 6
Views: 10,846
Posted By shevegen
Re: Armageddon: A well-coded game with a toxic and stagnant community and setting

PS: by the way, could the forum here be updated?

My posts all appear top-down and this confuses me to no ends.

Also, could the word limit be increased from 10.000 chars to 15.000 or so?

Forum: MUD Reviews 11-11-2017, 10:27 AM
Replies: 6
Views: 10,846
Posted By shevegen
Re: Armageddon: A well-coded game with a toxic and stagnant community and setting

> Up until this point, I had a rather naive view that because
> I was roleplaying, and the characters around me were
> roleplaying, that everyone was roleplaying.

You will always have some players...
Forum: MUD Reviews 11-11-2017, 10:27 AM
Replies: 6
Views: 10,846
Posted By shevegen
Re: Armageddon: A well-coded game with a toxic and stagnant community and setting

> If you join this game, expect to play for a long time before
> you are involved in anything more complex than tavern roleplay
> and sparring.

Again, this depends on the player involved. I am sure...
Forum: MUD Reviews 11-11-2017, 10:26 AM
Replies: 6
Views: 10,846
Posted By shevegen
Re: Armageddon: A well-coded game with a toxic and stagnant community and setting

> A cultural stigma where some players throw out all roleplay to hunt
> down petty thieves that stole their worthless item make the pickpocket
> and burglar guilds undesirable for their actual...
Forum: Advertising for Players 09-04-2017, 04:09 PM
Replies: 1
Views: 8,998
Posted By shevegen
Re: Fast paced combat without stamina mud

Or you could tell the admin there that stamina drop sucks and should be removed. ;)

It was an ad-hoc addition anyway. The old codebase only knew fatigue via the "alertness" levels.

The original...
Forum: Tavern of the Blue Hand 08-03-2017, 10:16 PM
Replies: 7
Views: 16,008
Posted By shevegen
Re: Blowtorch site down. Admin or source code?

People should just open source the code. Use git and github.
Forum: Newbie Help 07-19-2017, 11:35 PM
Replies: 6
Views: 13,346
Posted By shevegen
Re: Roleplay Mud

This reply will probably not be of much help to Dionae since I refer to ancient days - the 1990s era.

Xyllomer was great in the middle-to-late 1990s era. Peak count was +60 players online at the...
Forum: MUD Reviews 07-01-2017, 01:11 PM
Replies: 2
Views: 9,434
Posted By shevegen
Re: Genesis MUD - Save your time, Play elsewhere

I do not know the admin of Genesis; neither do I know Genesis really.

Making thus any comments is difficult since I can not come to any objective comment.

I used to play oldschool text MUDs...
Forum: MUD Announcements 02-16-2017, 12:24 PM
Replies: 2
Views: 6,133
Posted By shevegen
Re: Article on the appeal of MUDs

Nice ad. But should be classified up-front as such so as to not mislead people into any semi-historic summary or description of the appeal in general rather than doing a specific ad for [insert...
Forum: Tavern of the Blue Hand 04-09-2016, 05:49 PM
Replies: 8
Views: 19,720
Posted By shevegen
Re: Hostile Role Players

Seriously what?

Use more than one word man.
Forum: MUD Reviews 04-04-2016, 02:18 PM
Replies: 2
Views: 12,556
Posted By shevegen
Re: The Inquisition Legacy

How are they (I mean staff) able to run/maintain the game?

I felt that this was one of the primary problems in other MUDs, in particular due to reallife time constraints and an aging staff. (Aging...
Forum: Tavern of the Blue Hand 04-01-2016, 07:41 PM
Replies: 8
Views: 19,720
Posted By shevegen
Re: Hostile Role Players

> Have you ever encountered someone ICly who appears to be unreasonably
> offensive towards your or other players' characters?

This is problematic because either it is proper roleplay, or it is
Forum: Newbie Help 03-12-2016, 04:11 PM
Replies: 2
Views: 10,732
Posted By shevegen
Re: Roleplaying Muds with Compact Playerbases

> Some muds have more players, but the large world spreads them out
> too much.

Yes, this is often a problem when game designers prioritize on their own
wants and needs to "add more areas", without...
Forum: Newbie Help 02-25-2016, 06:10 PM
Replies: 9
Views: 17,686
Posted By shevegen
Re: N00b's first MUD

10+ is ok

20+ is starting to get decent

I still remember my own personal peak days between 50-60 in perhaps 1999 or so

a shame that these numbers can only be reached by a very few MUDs, who, all...
Forum: Tavern of the Blue Hand 02-11-2016, 05:43 PM
Replies: 25
Views: 34,957
Posted By shevegen
Re: Why is rape acceptable in some MUDs?

> By that logic, any heinous act should be allowable in MUDs,
> even if the victims are children.

Most muds are age-restricted.

However had, even aside from that point, I can't give any instance...
Forum: Tavern of the Blue Hand 01-29-2016, 10:03 AM
Replies: 6
Views: 17,038
Posted By shevegen
Re: Reinvigorating MUDs

> I understand that muds started from programming hobbyists and it still runs in
> that same vein today, but I think if there is to be any big reversal in the
> dwindling trends of mudding I think...
Forum: MUD Announcements 01-28-2016, 04:23 AM
Replies: 4
Views: 8,429
Posted By shevegen
Re: Moving characters between MUDs

What an awful idea.

I understand the game designer intent - you want to retain players.

Now you have this unfair competitive advantages that some other players will have over other genuinely new...
Forum: MUD Reviews 10-10-2015, 01:38 PM
Replies: 8
Views: 17,968
Posted By shevegen
Re: Don't play ArmageddonMUD

> Go and see for yourself how terrible the staff is, don't just take someones word for it.

This won't work.

People usually don't start to play because of staff - they play and assess whether...
Showing results 1 to 25 of 63


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