10-24-2012, 03:50 PM | #1 |
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DarkSun codebase released
I've been talking with Delerak, and he has generously released his DarkSun codebase (including its rooms and objects). It can be found here.
It appears to be built off of the Argila 2.0 codebase, which can be found here. I haven't successfully got it running yet (src/large_prog.c refers to an emtpy file called luaxlib.h which came with the codebase. Default Argila doesn't mention it), but if you're interested in helping clean up the codebase please let me know! While it was absolutely in working condition at the time it was being used, it wasn't built to be distributed so it's consequently more confusing than the default Argila codebase. For example, every file in the pp/src/lua directory was empty, so I had to copy over files from Argila to get it that part of the code to compile. Staff wise, I could really use a senior programmer who's familiar with the Argila codebase to get this rolling. I'm a programmer, but my knowledge base is still relatively specific. Python is the language I'm most fluent in, so I have some C/MySQL learning ahead of me. One of my goals, however, is to implement Python scripting support. So while it'll be about a month before I start making any meaningful contributions, I thought I'd go ahead and put it out there if anyone wants to pick up the ball so to speak. I'm working on adding it as a project on agilezen. It might be a good place to handle the project once it's accepted as an 'open source project' for anyone who's interested in cleaning it up. All contributions there will be made publicly available on SourceForge. Edit: Accepted on AgileZen: Last edited by YourCyborg : 10-24-2012 at 03:58 PM. |
10-24-2012, 07:58 PM | #2 |
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Re: DarkSun codebase released
I think I have those lua files for you, get with me on aim and I will send them.
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10-26-2012, 11:32 PM | #3 |
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Re: DarkSun codebase released
Awesome. Thanks, Delerak. New version on SourceForge as Alt Version. I'll keep the old one there, too.
Edit: Added a WIP Readme. Last edited by YourCyborg : 11-01-2012 at 01:44 PM. |
11-22-2012, 10:14 PM | #4 |
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Home MUD: ForgottenMUD
Home MUD: Bedlam
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Re: DarkSun codebase released
Does it only include areas 0, 5, 6 and 27?
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08-27-2013, 09:30 PM | #5 |
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Re: DarkSun codebase released
Where is the code for the Alt Version?
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08-27-2013, 10:30 PM | #6 |
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Re: DarkSun codebase released
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