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#1 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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HTML5 Character Creation
Here at Achaea (and all of the Iron Realms MUDs actually) we've been spending a lot of energy on making the true newbie experience better (true newbies = people who have never played our games before, and likely never played a MUD before).
We discovered we were losing about 45% of our players during character creation in our graphical HTML5 client, and on looking at it, it's not surprising - it was ugly as heck. So, we redid it, and I thought I'd share our work here. Initial Creation Screen ![]() Race Selection ![]() ![]() (continued in next post due to limit on # of images in a post) |
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#2 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
Class Selection
![]() ![]() City Selection ![]() ![]() Last edited by the_logos : 04-11-2014 at 02:59 AM. Reason: sup |
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#3 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
Name/Gender/Password Selection
![]() We're gathering data now to see if the new character creation performs better than the previous! Lots of changes still to be made too, of course (even as I post these, I see a couple grammatical errors, stylistic inconsistencies, etc). |
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#4 |
Member
Join Date: Mar 2006
Posts: 108
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Re: HTML5 Character Creation
Very slick!
Your "market" research is very impressive and informative. Thanks for sharing. |
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#5 |
Member
Join Date: Feb 2010
Home MUD: Shattered Isles
Posts: 56
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Re: HTML5 Character Creation
That looks pretty badass.
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#6 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
Thanks! We've been putting enormous energy into the entire newbie experience on all the Iron Realms games for more than a year now. So much work.
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#7 |
Member
Join Date: Jul 2008
Name: John
Home MUD: The Inquisition: Legacy
Posts: 65
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Re: HTML5 Character Creation
Damn, why do IRE MUDs have to be pay-for-perks? Can't you live off donations by now?
Regardless, this looks great and makes me want to jump back in! |
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#8 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
You might be interested to know that we recently (earlier this week) made it far easier for newbies to tri-trans their class skills. You can get 1000 lessons for $10, though each character can have that package bought for them twice over their lifetime, so 2000 lessons for $20 basically. First day that went in is also the day we've had the most individual purchases in nearly 17 year history of Achaea.
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#9 |
Member
Join Date: Jul 2008
Name: John
Home MUD: The Inquisition: Legacy
Posts: 65
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Re: HTML5 Character Creation
That's a pretty ballsy marketing strategy - I'm glad it worked out for you! One of the other (and apparently now, only) hurdles is the fact that you need to learn a scripting language to be halfway decent at combat. Some day... maybe some day...
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#10 |
Senior Member
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
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Re: HTML5 Character Creation
What would be interesting to know is whether having graphical character creation for a non-graphical UI has a positive effect on overall conversion, or if it merely shifts dropout rates to further steps, e. g. the point at which someone new to MUDs is confronted with the text-based gameplay interface.
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#11 | |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
Quote:
![]() Documentation is here: Achaea's server-side curing Not only does it largely remove the need for client-side triggers, but it's ping independent, so it levels the playing field between people close to our Chicago-based servers and our significant contingent of players outside the US, who suffer from substantially worse pings than many of our US players. |
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#12 | |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
Quote:
We also tried easing people into the text-based environment by having graphical popups during the newbie intro that would show up to explain certain things better/more easily explained graphically, but those didn't go over well for whatever reason, so we removed them. I think having graphical pop-ups as someone is trying to get their head around/get used to a text interface was too disrupting, though it's hard to know why - we just know the numbers were better without the popups. Last edited by the_logos : 04-12-2014 at 04:41 PM. |
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#13 |
New Member
Join Date: Nov 2011
Posts: 28
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Re: HTML5 Character Creation
I have been playing Achaea for 3 1/2 years and I grant that in all this time the Admins worked their ass out to improve the game constantly. Great game, always improving. I am probably the only Italian player there, but the player base is huge compared to the other mud I tried.
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#14 |
Member
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Re: HTML5 Character Creation
I've been playing Lusternia for years, now, but I just starting playing Acheaea. I can honestly say that client side healing is GREAT addition. I just picked up a pack of lessons for my Lusternia character. It's right on time, since I just switched guilds and lost a ton of lessons. This saves up tons of credits for artifacts
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#15 | |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
Quote:
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#16 |
New Member
Join Date: Feb 2017
Name: Mark
Location: Miami
Posts: 2
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Re: HTML5 Character Creation
Yes we should say thank you to administrator. Game is awesome and they always keep this game improving. I been playing Achaea ever since and I'm not going to change it. I been playing this game for more then 4 years.
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#17 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,306
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Re: HTML5 Character Creation
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