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#1 |
New Member
Join Date: May 2008
Posts: 15
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There I was, there I was, there I was ...
... in the Congo ...
Thought I'd jump in an drop a quick introduction like everyone else, before I start inserting my opinions here and there. I've been Mudding for 20 years, having played LAN based RPGs prior to this, having played the old text games, ZORK and the like. I enjoy Muds for the gaming aspect. I feel I should differentiate that from RP as that seems a hot topic. For RP I gravitate towards the other Mu* environs (Mushs, Mux, Mucks, Moos, Etc.). Of late my preference in RP has gravitated towards freeform/sandboxing rather than strict genre/theme. I prefer Muds where I can explore the game, I have to look at everything in a room, find hidden exits/items/etc, not be shown all exits, items from the get go. Likewise, I don't like to have to join a guild, be handheld to learn where things are in the game, to figure out the economy, or where the best gear is for my character by others. For the record, my first was Midnight Sun, an LP Mud out of Sweden (now in its second incarnation), followed by Nightmare 3, then Nightmare IV. |
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#2 |
Member
Join Date: May 2010
Home MUD: GateWay
Home MUD: Rocky
Home MUD: MUME
Posts: 77
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![]() Explorer? You gotta try GateWay then. 1. It's large (24 years worth of additions) 2. It's got no free maps to help you find your way around 3. Areas are not just paths/roads but actual 2-D lands, be they forests, deserts, etc. 4. Finding hidden exits is difficult. You will have to read the room desc. carefully, think about it and then look at, twist, turn, pull, push (or who knows what!) things to get more info or open a door, activate something etc. 5. Not all items are just lying there (in fact few are) sometimes that shield on the wall can be aquired...
No need to join a guild initially although, well it does help. A lot. In general though joining a guild is not even recommended until you hit level 30. So if by that point you still don't want to join ah well. ![]() GateWay is definitely a MUD where figuring it out by yourself is expected. OTOH the players are very friendly and love to help out. If you don't want any just say so. <grin> |
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#3 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: There I was, there I was, there I was ...
Welcome out Lotherio! Good to have an experienced Roleplayer around. I invite you to play New Worlds Ateraan and while I normally never do this, challenge you to start in the southland where you will receive little or no help whatsoever and mostly will be downtrodden until you can prove yourself. This is a serious roleplay environment and can be discouraging for the faint at heart.
Otherwise, enjoy the forums and have fun with whatever you do! |
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#4 |
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
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Re: There I was, there I was, there I was ...
Welcome!
More LP mud fans! Gotta love it. ![]() |
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#5 |
Member
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Re: There I was, there I was, there I was ...
Welcome. And I honestly, can understand only about half your post.
![]() You see, in Shadowgate's hey dey it had dozens of builders working on it at once, because the imms used to teach anyone who wanted how to build and they would learn by building an area and most of these people liked to experiment with their areas. So its huge., its ginormous. You'll never, ever, ever run out of places to explore no matter how long you play. Though now there are only around maybe half a dozen coders left. And there are no guilds, (They were turned off because people didn't RP them right), its illegal to actually show someone new around an area they have to explore themselves, there is not much of an economy to figure out and except for flat bonuses, the exact properties of equipment are hidden from the players to promote choice based on RP. |
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#6 |
New Member
Join Date: May 2008
Posts: 15
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Re: There I was, there I was, there I was ...
Thanks all.
Giving a go at GateWay and New World Ateraan. I think I tried GateWay around the same time as Midnight Sun, the slugs for the Shortbred seems overly familiar. I think I switched to the Nightmare LP Mud from these two because of the equipment save rules. Also trying New World Ateraan from the immersive stand point, going blindly into it. I went south and became a slave to get the full experience, hope I didn't turn off too many people during the auction by not catering to 'in game' reasons on why I would be valuable but was still bought all the same so I don't have to be a palace servant. Its going well so far. Thanks again all, Richie |
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#7 |
New Member
Join Date: May 2008
Posts: 15
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Re: There I was, there I was, there I was ...
Thanks, I'd say I don't know what it is, just love them.
But ... I think when I log in and the first thing I'm offered is another mud school, it doesn't quite suit me. Or guilds/classes/etc. are supposed to be hard to find but the newbie machine gives me maps to find it and such, I'm sort of put out. Not to hate on any of the Diku/Smaug/etc/etc derivatives, but I can read the room descriptions myself and like to look at everything in the desc. |
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#8 |
Member
Join Date: Apr 2003
Posts: 227
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Re: There I was, there I was, there I was ...
While not freeform, I think you should take a look at Armageddon. After all, if you look and don't like it no one will show up at your house and force you to play. Well, most days at least.
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