|05-09-2014, 10:35 PM||#1|
Join Date: Sep 2010
Spring into a new MUD - Kingdoms of the Lost spring festival!
Kingdoms of the Lost where imagination and adventure are reality. KotL is a MUD that was founded more than twelve years ago back in August of 2000. We have well over 150 original zones created by the players and staff here over that time. The primary continent of Olerax is comprised of multiple kingdoms, each with their own cultures and benefits. Whether you wish to hail from the barbarian kingdom of Klevnone, the peace-loving forests of Murkwood, the reclusive inhabitants of Calararian who live in a city in the sky or the swampy home of Mesilena which plays host to many undead there are many choices for you to express yourself and create an exciting character. The world does change, however. For example, one of our original kingdoms - the anti-magic land of Armengar, recently had a mysterious outbreak of illness. The kingdom is now a shell of what it used to be - with more changes coming to add to the adventure.
Character creation is deep, with hair and eye characteristics but simple as well. There are five classes to start with, but our tiered system allows for your fighter to become a warrior or a knight. If you choose a knight, do you become a doomknight or paladin? If you choose a paladin, do you ultimately choose the path of soulreaver or deathknight? The choice is yours as are the new skills each class (75 in total) presents along the way over hundreds of levels of play.
We have added to and tweaked many of our features over the years, from auto questing and varied lists of rewards that can be purchased from multiple quest masters, the tier system, and evolution system (watch as your lizardman gains enough statistically to become a dragonkin, and then ultimately one of several dragons each new evolution brings better stats, altered resistances and new race-specific skills over 50 races in total but again a smaller number to start as you ease into the experience), custom weapon and armor creation through the collection of quest tokens, moxes and gems that can be socketed into gear to not only boost various statistics but in some cases combine to create powerful weapon and shield flags, runes that can be tattooed to the body to grant additional skills and bonuses, a language system for various races and so much more. We have paid great attention to detail over the years, including things such as unique wear slots based on race and even a system where losses in combat can lead to scars that can be seen by others or covered with equipment.
All of this is brought to you by a friendly, mature and experienced staff of imms. We have been playing and working on games like this for many years, and we are looking for players who want a place to relax and understand the need to sometimes ‘get away from real life’ for awhile we do it ourselves. We like to have fun as much as the next person, and want you to be the next person. Come visit us at Kingdoms of the Lost and lose yourself in the fun and imagination.
We have several features that cater to all sorts of different play styles:
- auto-questing in each of the different kingdoms
- customizable equipment
- arena and limited (but optional) player-killing
- role-playing encouraged through rewards, automatically generated RPXP and ranks in kingdoms and religions
Kingdoms of the Lost (KotL) has a mature staff that has been running this game since 2000. Now that 2014 is upon us, why not stop by and take advantage of our:
- random bonusing for the Spring Festival, including imm and combat-triggered mods
- New code modifications
- New area content
With over 150 completely original zones, a wealth of customized code and a variety of things to do, why not take the time to visit a new MUD for the New Year and see if something catches your eye?
Come find us at http://kotl.org/ port 2222
We will be waiting for you!