![]() |
#1 |
New Member
Join Date: May 2012
Posts: 15
![]() |
hunting
is the hunt skill a common thing in muds ?
You pick up the trail. The trail to your prey leads east. It is poor |
![]() |
![]() |
![]() |
#2 |
Member
Join Date: Mar 2010
Home MUD: Unwritten Legends
Posts: 135
![]() |
Re: hunting
Pretty common, yep.
|
![]() |
![]() |
![]() |
#3 | |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
![]() ![]() |
Re: hunting
Quote:
|
|
![]() |
![]() |
![]() |
#4 |
New Member
Join Date: May 2012
Posts: 15
![]() |
Re: hunting
ya legend mud does not have the auto function ,but i've made triggers for that so its not so bad and legend has a locate spell that tells you a room name . if you can't cast spells you can buy a wand at a shop that has like 5 or 6 uses
Last edited by blackmojo : 05-29-2012 at 02:50 PM. |
![]() |
![]() |
![]() |
#5 |
Member
Join Date: Oct 2011
Posts: 40
![]() |
Re: hunting
So, does the game have to record the track targets entire path (through room exits)?
Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room? What are the common methods to implement this? ![]() Nevermind, I see the example. Wouldn't a tree be better than a hash table here? Last edited by Achon : 06-05-2012 at 03:57 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|