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Old 03-29-2010, 11:26 AM   #1
ruckus
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Necromancer Reinvented

RetroMUD is pleased to announce the re-emergence of the Necromancer guild! Based on feedback from players of many games, and research into various areas, the Necromancer guild has gone a massive redevelopment effort over the past few years. It has been rewritten, rethought, and reinvented and is guaranteed to be unlike any necromancer guild you have yet seen. Some highlights, both expected and unexpected:

#1 Animation: An age-old draw of necromancer has been taken to a higher level! Animation is more than just a simple minion to call to your aid. It is a long process of collecting suitable parts from slain enemies which you can assemble into a creation of your choosing. Once four parts have been secured to your animation table and a suitable brain selected, you can reanimate your creation at its first tier of power. With enough negative energy you can advance your creation through as many as 4 tiers of power, each offering additional abilities and powers until you have control over a powerful aid. Choose from melee, ranged, healing, or blasting, equip them with armor and weapons, and bring them along with your parties. A necromancer may control only one minion at a time, but may have a countless variety of minions at their disposal.

#2 Energy distribution: A new concept for RetroMUD's necromancer. Through their mysterious connection the Plane of the Dead, Necromancers can tap into lifeforce as they depart from the living. At first, these energies are converted into spell points for the necromancers themselves, but after some training they are able to distribute these energies to their allies in the form of hit points, spell points, or endurance points! The more damage your allies can deal the more energy you can collect, and distribute - if you wish. Now necromancers can add a level of versatility to the party configurations available in RetroMUD's party-based combat system. You may choose to augment the healing, or re-energize the mage, or just keep it all for yourself. It's completely up to you and your level of training.

#3 Paths of power: Will you focus mainly on your pets and become a Puppet Master - able to unleash the full potential of your minions? Or will you dive further into the plane of the dead as a Deathmaster - learning to collect and distribute even more of the life force around you?

There is even more fun available to the necromancer in the form of: shadowgate, phylacteries, life and death nexus, and more!

Come check out the new Necromancer, even if you haven't before given RetroMUD a try. You may never again see anything like it!
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Old 03-30-2010, 01:15 PM   #2
ruckus
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Lightbulb Re: Necromancer Reinvented

To follow up: The Necromancer Guild will be available for viewing on the website after tomorrow. It was in a testing phase for a while which prevented information from being publicly available. It is a fully joinable and active guild now, so you can log into the game to check it out if you want. Otherwise, check back on the site tomorrow to view the new abilities.

Also, though I did not explicitly request them in the original post, feel free to reply with any comments or questions about the new setup or concepts. Here's hoping the new Necromancer is more versatile, interesting, and fun than any you have played to date!
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