07-23-2008, 11:33 PM | #1 |
Member
Join Date: Sep 2007
Home MUD: telnet://6dragons.org:4000/
Posts: 36
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Custom Dragon skills/spells
Greetings,
I am looking to replace some of the spells/skills we currently have with dragons. I would like help with a brainstorming of ideas on it. What spells/skills have you always dreamed a dragon should have on a mud, but did not have it, or what skills should they have as a must... We have quite a few custom ones already, but I what I am looking for is custom based on the color of the dragon. The dragon colors we have are: blue, red, black, gold, and silver. Black dragon spells/skills should be different then gold, etc. Granted all dragons get breath weapons, talon attacks, and a tail like attack, but each color should have different special skills/spells. I should mention the affinity/breath weapons of our color dragons is different then dungeons and dragons. Our blue dragons affinity water/ice. Red dragons smoke/fire, black dragons are shadow/death, gold dragons are holy/divine, and silver steel/titanium. Please do post your ideas in response here, if they are decent I will surely use them. Thanks, Vladaar |
07-24-2008, 08:26 AM | #2 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Custom Dragon skills/spells
You might find this thread of interest:
Here is the list of dragon powers and talents I eventually came up with: The Treasure Hoard power is particularly thematic, in my opinion, while the Dragon Barding power provides a nice alternative for those who prefer wearing equipment. I also like the idea of supporting such a wide variety of dragons and dragon-like creatures, such as wyverns, serpents, hydra, oriental dragons - or even more exotic variations such as dracoliches and Quetzalcoatl-like feathered serpents. |
07-25-2008, 07:39 AM | #3 |
Member
Join Date: Sep 2007
Location: Emily's Shop
Posts: 60
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Re: Custom Dragon skills/spells
Blue: breathe underwater, create ice barriers, freeze water for non-flying companions to walk across, summon rain/hail (which might damage a fire elemental or extinguish torches at night), turn earth/soil/dirt to mud, resist frost.
Red: fiery projectiles, barriers of flame, obscure vision with smoke, evaporate rivers and lakes, resist fire. Black: invisibility and/or hide in shadows, become intangible, drain life, possibly necromantic things (like animating zombies). Gold: turn/dispel undead, create light, healing (or various curative powers, e.g. curse disease or poison), summoning of angelic beings. Silver: warp or reshape armour and weapons to make them unuseable or create defensive barriers, deflect arrows, enhanced natural armour and weaponry compared to other colours. |