11-18-2008, 06:29 AM | #1 |
Senior Member
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ATTENTION: RPMUD Network Election Information
The RPMUD Network, formally the RPIMUD Network, is continuing to work on the remodelling of the website and implementation of new features. November 12, we officially ratified our Charter, outlining the way in which the administration of the site would be managed as well as defining (or redefining) the content and format of the site and its operation. One of the things that this did was approve the official formation of the RPMUD Network Operating Committee, an eight-person body that will run the site and make decisions regarding its operation. Five of the members are the permanent staff of the site and include myself and ShadowsDawn. The final three seats are to be filled from the community of games listed on the site. At present, each of the three seats will represent games of a different philosophy of code and policy development as it pertains to creating and running a role-playing MU* and will serve one-year terms (January 1 through December 31). Each game presently in the listings may submit one candidate from their staff or playerbase to represent them in running for one of these three seats.
We considered every game having a seat on the committee but organizing and managing such a potentially-large group would be a nightmare at best. As is, the community will still be able to give input and make suggestions; the Operating Committee simply makes the final call and is responsible for implementation. The method chosen by each game to nominate a candidate is completely up to the individual games. We ask that you have the nomination to us by the deadline of December 7 (first Sunday of December) but as we want to confirm that it is indeed a legitimate choice (ie, not some prank or someone not chosen by the game named) it's better to get it to us earlier. Any choices after that point will be ineligible for the election on December 13-14 (second weekend of December). Below is the relevant section of our Charter concerning the election process: The election will be handled via email ballots from the games themselves. Each game will have the ability to vote for two candidates (one is assumed to be for your own candidate but does not have to be, especially if you are not running one). Though we're still working on the new site and will be replacing the old forums with a newer one, we're going to maintain the old forums as an archive and for the time being will get them back up at our new address (which should be linked soon...so much to do, so much to do!) at rpmud.net We'll also be putting a copy of our Charter and the minutes of our meetings up on the new site when it's ready so as to maintain transparency in our operation (they're a bit too long to just add the complete version here). So, if you're one of the games on the site right now, please consider whether you would like to submit a candidate as well as the who and how you'll choose them and get the name of the candidate and your game to us by December 7 (preferably earlier so we can confirm it). You can post on our forums or easily contact either myself or ShadowsDawn here. Thanks and take care, Jason Last edited by prof1515 : 11-18-2008 at 10:50 AM. |
11-20-2008, 12:01 PM | #2 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: ATTENTION: RPMUD Network Election Information
Looks like you folks put a lot of time into putting together your charter and voting style. It looks very promising, good work!
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11-20-2008, 01:31 PM | #3 |
Senior Member
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Re: ATTENTION: RPMUD Network Election Information
Thank you! Back in college I did a lot of work writing similar documents but it's been over five years since I wrote my last one (for a Role-Playing and Gaming Association I founded there) so it was odd getting back in the old writing mode. The intent was to make the document as comprehensive as possible without being too technical. At eight pages (single-spaced, 12 pt TNR), it covers the operation of the site so as to avoid any misconception as to how things are run. It's also a living document, capable of amendment (which is a good thing since I noticed an omission just the other day...less than a week after we approved it...guess what's on the top of the agenda for Monday).
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11-20-2008, 02:52 PM | #4 |
Senior Member
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Re: ATTENTION: RPMUD Network Election Information
This is good. Stamp of approval.
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11-22-2008, 01:04 PM | #5 |
Posts: n/a
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Re: ATTENTION: RPMUD Network Election Information
What can the mortals do meanwhile?
Edit: I'm not sure the owners of the respective RPI muds have all seen this post? Would it be ok for me to inform them of it? |
11-22-2008, 01:25 PM | #6 |
Senior Member
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Re: ATTENTION: RPMUD Network Election Information
Nearly every MU* in the listings was contacted via email (had some problems finding email addresses for a few) but as there's no guarantee they check their email, feel free to contact those you are in touch with and pass along the details.
Thanks, Jason aka Falco |
11-28-2008, 11:03 AM | #7 |
Senior Member
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Re: ATTENTION: RPMUD Network Election Information
Just wanted to remind everyone that the deadline is next Sunday, December 7. If you are staff or a player on a participating MU*, you might want to check and make sure your game knows. If not, wake them from their drunken slumber and pass on the details (and have them check their email since we've emailed them all).
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