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Old 06-05-2002, 02:21 PM   #1
Burr
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Here's another idea from some who doesn't have a mud in which to implement, or the knowledge to do so.  *sigh sigh whine whine*

A lot of muds have potion magic which can be made by finding the right herbs and mixing them up the right way.  However, potions have to be actively drunk (drunken?) in order to work.  This makes them somewhat impractical for the purposes of most offensive magic.

Candles would be much more flexible than potions, in many ways.

First, there's the components.  Not only do you have herbs to work with, you could also use wax from different sources and different kinds of wicks (or at least, knowing nothing about chandlery, I suspect you could make workable wicks from different fibers).

Next the outputs:  There is the flame, always something good to have for magic.  Then there is the solid part of the candle itself, a mixture of the wax and herbs.  This could be eaten solid or melted into liquid form to coat objects.  And finally there is the smoke.  Smoke is another one of those items that fit a magical atmosphere.

The smoke and the flame especially would be useful when creating offensive magic, since they both project out from the candle and seem to have a life of their own.  It would be easy to imagine a flame building into an elemental or fireball or some other such thing (even something as inoffensive as a lightball).  And smoke is forboding enough to fit a lethal image as well.  For example, this would work especially well for poisoning spells and skills, as well as some types of weather spells (such as lightning).  Finally, smoke could be used for less offensive stuff such as invisibility.  In all things, smoke and fire are more dramatic than bubbly potions.

You don't lose any herbal magic aspect, because you can still eat the solid part of the candle or inhale the smoke directly yourself.  And you gain an enchantment aspect, because you can use the melted candle mixture to coat your weapon, armor, shield, clothing, or jewelry, depending on what you want to happen.  You could even implement interesting side effects with this, such as by decreasing the effectiveness of a sword if it is coated with a defensive mixture rather than an offensive mixture.

Finally, a chandler would be expected to have a good knowledge of bees and honey, so you could also have a few skills, spells, and/or mixtures dealing with those.

All in all, I think chandlery would make a great basis for a magic system.
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Old 06-05-2002, 06:01 PM   #2
Noximist
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Although not all that similar to what you've proposed, there is a ritual magic system three-quarters developed on my MUD that uses candles as a main component, and I totally agree with you that they create a great atmosphere. Our setup focuses on the colour, positioning (our rooms have grids already for combat purposes, so people can place candles in a variety of patterns), and runes carved into the wax as part of the ritual - along with other factors that are part of the system but not actively involving candles.

The added details you've brought up - the content and origin of the wax - are very interesting. That way, there'd be good reason to make friends (or, at least, form alliances) with people of other professions - that herbalist might just know of the perfect tincture to perfect your poison. Others could be involved, as well; folks who could summon Salamanders (or what have you) with the right source of fire would probably get along very well with candlemakers, and that sort of thing.

Hmmm, now you've gone and gotten me thinking...
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Old 06-05-2002, 07:20 PM   #3
Neranz Laverani
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Playing the devil's advocate:

You can throw potions quite effectively especially if they are in glass containers. (Don't forget to add some damage for the glass).

Candles can be erratic because even a slight breeze will alter the course of the flame and the smoke. You could wind up choking on your own offensive magic with a shift in the wind.

Of course, that could make it more interesting...

Neranz Laverani, Seeker of Knowledge
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Old 06-07-2002, 12:17 AM   #4
Alexander Tau
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Hail!

Although I am always a little leery of using things in games that have real world religious overtones, I have to say this is a very interesting idea.

The first thing that occured to me was that candles are particularly easy to create in ASCII. So a very graphic approach could be taken to how they are presented. If something can be made visually pretty, along with functional of course, it is more likely to really win player approval. In fact I could see a well developed system like this being a big draw for those of the female population. That is always a big plus in MU* land.

The form does not add much to the difficulty of implimentation, so on that score there are no big problems. It would take as much effort to create as any number of other magic or crafting systems.

A good idea though, and I commend you for suggesting it. We need more 'thinking outside the box' around here.


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Old 06-17-2002, 06:22 PM   #5
Dre
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Greetings,

This idea is very interesting indeed. I was playing with a magic system based on something I read in a dragonlance novel. The mages would use pieces of fur to cast a fireball and use some kind of magic powder to cast blindness.
This actually didn't sound like a bad idea to me. Currently I see alot of muds where the mages aren't that strong as you read in most books cause of balancing problems, by using spellcomponents you could improve the power of a mage a bit cause he needs to be sure to get this certain component first. Maybe even make it, by combining several items.
Of course once the mage has used it alot and came to a certain level of resourcing of the object it could also be made he wouldn't need a component anymore to cast it.
You could also think of using less mana(or other system) when you use components since part of the power will be used from the item.

Keep the ideas coming it's good for my brain

Dre.
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Old 06-21-2002, 10:50 PM   #6
Alexander Tau
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It really depends on the kind of game you have Dre. If there is a strong competition element then the Classes have to be balanced. In an RP game of course what you describe would make perfect sense.

Traditional game magic is 'something from nothing', take a moment and imagine that if it was real. In any normal setting users of Magic would totally dominate. Ok, it would be a battle between the Priests and the Mages, but still. Warriors, please, they would be the most dominated type of all. Thieves, well being that what they do is inherently illegal, the best they can do is covert control.

In my view, about 75% of the people who began to study Magic would eventually use it for things that are less than honorable. Priests would at least be limited somewhat by the need to answer to their god. I have never seen a game where this dynamic really is part of play normally Mages are constrained and limited to allow the other Classes to have a fair amount of the spotlight.

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