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#1 |
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Member
Join Date: Apr 2002
Location: Switzerland
Posts: 120
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#2 |
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Senior Member
Join Date: Apr 2002
Location: belfast, UK
Posts: 505
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well,the idea,as for me,sounds interesting..One question : If the battles are turn-based,imagine,how much time they will take ? in a real-time multiplayer game it could be a bit too long,I think..
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#3 |
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New Member
Join Date: Apr 2002
Posts: 25
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The round based system fires off a round once every 3-5 seconds. Having the turns go every 5 seconds wouldn't make much of a difference... of course, you'd get laggy people with a huge disadvantage without a long delay, but such is a the price... you have no idea how many times I've died in TeleArena because I lagged with two appy dragons in the room with me.
Also, short ground fights is one thing that I hate about the smaug/SWR combat system... I love space battles, because they can last up to 20-30 minutes, and be much more satisfying. Ground battles that do not start and end with "'murder Polk'; Polk is incapacitated" would be refreshing. Darrik Vequir -Edit I would say the issues you have stated are an excellent base system. The ability to end the fight quickly with a linked attack that has a low(er) probability of hitting but high damage is a great counter to the problem of people running whenever they start to lose a fight. DV |
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