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Bedlam - MUD Details
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MUD Name Bedlam
Telnet Address
MUD Forums
Java/Web Client
Language English
Location USA
Admin Name Keats, Veda
Theme fantasy dungeons & dragons myth
Brief Desc Free forever. Sleek web & iOS apps. An intelligent hack-n-slash high fantasy loot fest. Original world, random loot, custom quest & guild systems, unique take on crafting. Hunt for artifacts, solve puzzles, take down tough bosses.
Date Added 7th December, 2009
Codebase CircleMUD - custom quest & crafting systems, player shops, ranged combat & lots more.
World Size Large (6001-10000 rooms)
World Originality Mostly Original
Game Rating Completely G rated
Player Killing Restricted Playerkilling
Roleplaying Accepted
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 6-10
Year Created 2009
Vote URL
  • Supports ANSI Color
  • Supports MCCP
  • Graphical MUD
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Private Messaging System
  • In-game Forums
  • Accepts Reviews
  • Free to Play
  • Hiring Coders

Bedlam - MUD Description
Bedlam is based on the rich custom zones of AnotherWorld, a MUD which ran for over a decade and gathered a loyal following among the fans of exploration and set building. The emphasis is on casual, friendly team-play, and the hunt for equipment by perfecting strategies for taking down tough bosses.

A sleek and a highly interactive offer a view into the world unrivaled by other MUDs. A real-time automap is available even for those who choose to use their own client. Dozens of in-game utility features (e. g. server-side triggers, movement tracking, output filtering) improve accessibility and maximize enjoyment.

Although recognizably CircleMUD, the game is teeming with custom features. A custom quest system with hundreds of individual episodes allows any player to contribute ideas via an easy-to-fill web form. Our combat system combines automated basic attacks with elaborate skill and spell combinations. Ranged combat is also available. Many types of NPC followers (including mercenaries) persist over sessions, together with their equipment. Player shops and an auction house allow for an expansive player-driven economy. Private houses and guild houses with multiple upgrade options offer a number of end-game goals.

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