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Evarayn - MUD Details
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MUD Name Evarayn
Telnet Address
Java/Web Client
Language English
Location USA
Admin Name Ferreh
Theme Fantasy Roleplay
Brief Desc Run by a dedicated team of immortals and featuring hundreds of abilities, six races, three continents, guilds, families, player formed societies, player governed cities, sailing, trading, an extensive combat/healing system, and more.
Date Added 9th January, 2004
Codebase Custom - a completely original codebase
World Size Large (6001-10000 rooms)
World Originality All Original
Game Rating Inappropriate for children under 13
Player Killing Restricted Playerkilling
Roleplaying Mandatory
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 11-15
Year Created 2004
Vote URL
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Multiclassing
  • Has Clans/Cabals
  • Equip saves on exit
  • Private Messaging System
  • In-game Forums
  • Accepts Reviews
  • Free to Play

Evarayn - MUD Description
Evarayn is fantasy world with its own mythology, built on a custom codebase, and run by a dedicated team of immortals.

We feature:

-six unique races scattered over three continents - seafaring raithe, warrior throk or kindred, caveen of the plains, shek of the mountains or silver-tongued hewmans
-racial home villages designed with newbies in mind
-hundreds of unique skill abilities - select the skills you wish or work towards a profession
-an extensive combat and healing system - fight as mage or necromancer, monk or knight, assassin or thief, shaman or sage - in or out of our arenas and practice areas
-artisan classes capable of creating and customizing nearly every item worn in the realm - consign or auction items of your own creation and design, seek the rare items of power or simply supply your friends
-guilds which provide employment for bashers and the peaceful alike - adventure into dungeons tailored for your level of power or earn gold doing simple mini-game tasks throughout your city
-a full economy system including commodities trading and player control of city markets
-player formed societies - a deed for a home base and a collective of like minds form political parties, merchants groups, magicians' guilds or any use you can imagine
-three player-operated cities with customizable city structure - democracy or dictatorship or anything in between in our ever-evolving cities of Loridia, Evellos, and Khyvaat
-hundreds of quests both simple and deeply complex - spend minutes, hours, or weeks unraveling puzzles, constructing prized equipment, or unlocking rare and hidden magics
-sail the seas in one of three types of artisan-made ships, exploring the islands, hidden coves and inland rivers
-explore the world under the guide of our gorgeous ansi world map - view the map from almost any location in the world, on foot, at sea or in the air, scalable and with two settings to accommodate any most any client, you won't be able to mud without a map again!
-families to join or help to flourish through player preformed marriage and adoption rituals, or strike out on your own, divine disciplines, and so much more

Join us on a great adventure!

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