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Daedal Macabre - MUD Details
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MUD Name Daedal Macabre
Telnet Address
MUD Forums
Language English
Location USA
Admin Name Vector (Admin), Yuki (owner), Slate (Top Code Weenis)
Theme High Magic / Fantasy
Brief Desc Welcome to a world where a time-honored cliché of weapons and warlocks is enhanced by wit and humor. With a good deal of home-made coding and a fine blend of new and stock rooms, DM creates an atmosphere perfect for almost any mudder with a taste for fun.
Date Added 10th September, 2000
Codebase ROM - Intricately updated codebase
World Size Gigantic (20001+ rooms)
World Originality Mostly Original
Game Rating Inappropriate for children under 13
Player Killing Restricted Playerkilling
Roleplaying Mandatory
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Medieval
Avg Players Online 0
Year Created 1998
Vote URL
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • New accounts require validation
  • Free to Play

Daedal Macabre - MUD Description
If nothing exceeds like excess, Daedal Macabre is the MUD for you! We are classified as a Gigantic size MUD, with 95% of it being completely customized. We have 10 main races, and over 60 sub-races(not including remorts, and unlockable races). We also have six main classes to choose from, with a diverse array of sub-classes, as well(not including reclasses).

If customization is your name, we are your game! Our MUD features an intricate forging system that dosen't exist on many of the MUDS that exist, to this day. A few of our classes(ex. Monk/Psionicist) have been completely created, and vamped by our Administration.

Due to recent technical problems we've had, plus a lack of communication by our staff, we currently have a low player base. If you are looking for a MUD to call home, I suggest you swing by and give us a shot! Everyone who plays is generally helpful, and we try our very best to be sensitive to new players. Though I must mention, that playing Daedal Macabre is relatively simple compared to some other MUDs, out there.

Another feature that I'm quite proud of personally, is the ability to help expand the game with notes, and serious inquiries. We are always looking to get better. Don't worry, we don't look down on creative imput, and constructive criticism; so your opinion and ideas matter, and count to us.

The TRUE question is... Why are you still sitting here, reading this description? Get out there, and experience Daedal Macabre for yourself!

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