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The Evolution of Esos - MUD Details
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MUD Name The Evolution of Esos
Telnet Address eoemud.com:8888
HomePage eoemud.com
MUD Forums eoemud.com/discussion/
Language English
Location USA
Admin Name Alaire, Jazet
Theme Roleplay Intensive
Brief Desc The Evolution of Esos is a role-play intensive world where you immerse yourself in the character of your choosing. Role-play in this game world is not only accepted but strictly enforced.
Codebase DikuMUD - 85% Custom
World Size Gigantic (20001+ rooms)
World Originality All Original
Game Rating Adults only - strong language, sexuality or violence
Player Killing Unrestricted Playerkilling
Roleplaying Mandatory
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 11-15
Year Created 1999
Features
  • Supports ANSI Color
  • Class Based System
  • Level-less System
  • Has Clans/Cabals
  • Equip saves on exit
  • New accounts require validation
  • Free to Play

The Evolution of Esos - MUD Description
The Evolution of Esos is a role-play intensive world
where you immerse yourself in the character of your
choosing. Role-play in this game world is not only
accepted but strictly enforced. The EoE Staff is highly
interactive with the player base, both In Character and
Out of Character, in an effort to assist the mud in its
development. The events in the mud unfold not unlike a
storybook, authored by YOU, the player. In this story you
will become your character, having adventures untold
and living your days in a fantastic, highly descriptive and
expansive game world.

Although the mud is completely functional, it is still being
developed each and every day, with more additions
planned for the future, and can be expected in some
manner on a daily basis, whether it be descriptions,
special request items, or just about anything your mind
can think up that fits into the gameworld. Through the
combined effort of the community of players and the
staff, the mud itself will always be a work in progress, as
we strive to create something bold and unique in flavor.
Such additions include vast area building, code changes,
new races, mobs, objects and plots. The EoE Staff is
quite willing to tailor specific objects to player needs, as
valuable role-playing tools or resources from the
character s background. The work that you put into your
character is more valuable to us than the little time that it
takes to craft an object to assist in your role-playing
experience, so this is done quickly and with ease. We
appreciate YOUR effort as players, parts of the
evergrowing tale, and fellow roleplayers.


Players start out by choosing a class, representing the
inborn talents. From there, the sky's the limit. Players
can learn anything, including hunting, bow shooting,
horseback riding, carriage piloting, fishing, swimming,
mining for different metals, taking those metals and
forging them into useful weapons, an extensive crafting
system that allows you to create everything from a
simple threading needle to an elaborate tribal headdress,
farming, lock smithing, climbing, swimming, guarding,
and bartering. The list goes on and on, ending with a
very unique magic system. However, just like in real life,
if you spread yourself too far and too thin, you shouldn't
expect to become a professional. The only skills that a
character can NOT learn, are skills based on a magical
class, which is restricted to that class and that class
alone. This skill system allows the player to truly tailor
their characters to their own experiences and their
physical abilities and talents will grow and thrive based
on what you do, how often, and how intensely you
roleplay each and every situation you find yourself in.


EoE is not a hack-n-slash MUD. Roleplaying is strictly
enforced according to the documentations and timeline,
and appropriate guidelines provided on this webpage.
This does NOT mean that you cannot go against the
grain! It will however show you what the average elf
knows and expects to see, making a character that 'goes
against the grain' more informed and playable. We
suggest you read the parts of the webpage that are most
likely where you want to take your character in game. As
things grow and change, more will be added: skills,
magic, items, beasts... you can expect that at least five
new items, five new npc's, and five new rooms will be
added on a daily basis. Plot movement is done on an
eighty percent player-driven level. Beyond that,
recommended playtimes and such, are open ended. We
have no expectations on how such times come out, and
have a wide variety of tools at are disposal to keep things
moving. You will have fun! You will have a say! Your
character will have an impact!

***********************DISCLAIMER***************** ********
The Evolution of Esos sometimes contains adult oriented
material, including violence and sometimes sexually
graphic material. It is the staff policy for all players to be
eighteen years of age.
************************************************** ***************



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