hunting
is the hunt skill a common thing in muds ?
You pick up the trail. The trail to your prey leads east. It is poor |
Re: hunting
Pretty common, yep.
|
Re: hunting
Pretty common, and also very quick and easy to implement, although some muds use "track" to provide information while "hunt" automatically chases the target. I created my own solution for GodWars back in 1995, inspired by an even older public snippet, and I've seen a number of other versions floating around over the years. from 1993 that was recently cleaned up, if you're looking for something to get you started.
|
Re: hunting
ya legend mud does not have the auto function ,but i've made triggers for that so its not so bad and legend has a locate spell that tells you a room name . if you can't cast spells you can buy a wand at a shop that has like 5 or 6 uses
|
Re: hunting
So, does the game have to record the track targets entire path (through room exits)?
Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room? What are the common methods to implement this? :confused: Nevermind, I see the . Wouldn't a tree be better than a hash table here? |
All times are GMT -4. The time now is 01:30 AM. |
Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Top Mud Sites.com 2022