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#1 |
New Member
Join Date: May 2012
Posts: 15
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hunting
is the hunt skill a common thing in muds ?
You pick up the trail. The trail to your prey leads east. It is poor |
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#2 |
Member
Join Date: Mar 2010
Home MUD: Unwritten Legends
Posts: 135
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Re: hunting
Pretty common, yep.
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#3 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: hunting
Pretty common, and also very quick and easy to implement, although some muds use "track" to provide information while "hunt" automatically chases the target. I created my own solution for GodWars back in 1995, inspired by an even older public snippet, and I've seen a number of other versions floating around over the years. from 1993 that was recently cleaned up, if you're looking for something to get you started.
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#4 |
New Member
Join Date: May 2012
Posts: 15
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Re: hunting
ya legend mud does not have the auto function ,but i've made triggers for that so its not so bad and legend has a locate spell that tells you a room name . if you can't cast spells you can buy a wand at a shop that has like 5 or 6 uses
Last edited by blackmojo : 05-29-2012 at 01:50 PM. |
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#5 |
Member
Join Date: Oct 2011
Posts: 40
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Re: hunting
So, does the game have to record the track targets entire path (through room exits)?
Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room? What are the common methods to implement this? ![]() Nevermind, I see the . Wouldn't a tree be better than a hash table here? Last edited by Achon : 06-05-2012 at 02:57 PM. |
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