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#1 |
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#2 |
Member
Join Date: Aug 2002
Posts: 70
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A little more information required, what sort of scripting are you talking about? For a codebase, if so which one, for a mud client, if so which one, so other form of scripting, if so what exactly?
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#3 |
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#4 |
Member
Join Date: Aug 2002
Posts: 70
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Sorry, I don't know anything about Circle code, perhaps someone else can help?
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#5 |
Member
Join Date: Feb 2003
Posts: 46
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I also don't know much about the structure of the CIRCLE code base, but i do know a bit about that which it's derived from. So my question is, are you refering to the actual hard code (that which isn't a script or written in a scripting language) or are you refering to things such as Mob programs which builders use to enhance their areas? Or lastly, are you refering to a completely different module that I wasn't aware CIRCLE had (due to my inexperience with it)?
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#6 |
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
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If what you are asking about is mob_progs, which also are called scripts in some codebases, Circle uses something called DG_scripts.
There is a mailing list about it with a FAQ list on this address: FAQ / Archives: The people on the mailing list are mostly very friendly and helpful. DG_scripts also have a website here: ere: Hope this helps. The DG_scripts are very versatile and can be used for rooms, mobs and objects. l |
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#7 |
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yea thats what i needed thanks
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